Sisters of Avelorn
Guardians of the sacred places of Avelorn, these peerless archers are incorruptible.Sisters of Avelorn are keen-eyed archers, Elf maids chosen from the ranks of the citizen levy by the Everqueen's personal decree. By tradition, only the most gifted are welcomed into the Sisters of Avelorn for, just as the Everqueen embodies all that is ideal and unblemished in the Elven race, so too must her chosen guardians; not only in mind and body, but also in pursuit of the spiritual. Such measures serve to raise the warriors of the Maiden Guard above the petty intrigues that often pervade the Everqueen's court, ensuring that they remain incorruptible.
Unit Name Sisters of Avelorn |
Main Unit Key wh2_dlc10_hef_inf_sisters_of_avelorn_0 |
Land Unit Key wh2_dlc10_hef_inf_sisters_of_avelorn_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 80 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 212 |
22 |
├ Missile Weapon wh2_dlc10_hef_longbow_arrow_sisters |
├ Projectile wh2_dlc10_hef_longbow_arrow_sisters |
├ Missile Damage 4 |
├ Missile Ap Damage 18 |
└ Base Reload Time 10 |
Accuracy 10 |
Range 180 |
Reload 10 |
Shots Per Minute 6.7 |
Ammunition 22 |
Melee Attack 36 |
32 |
├ Melee Weapon wh2_dlc10_hef_sword_sisters |
├ Melee Damage Base 22 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 7 |
38 |
├ Base Defence 38 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
84 |
├ Man Entity wh2_main_hef_infantry_fast_blood_dismembers |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 76 |
Leadership (Base Morale) 82 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Bows of Avelorn
Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.
Faction Availability | |
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The Eye of the Vortex |