The Skyhawks
Swift and energetic, the Skyhawks are never weary of battle, always standing ready to fight to the death if necessary.The Skyhawks are Mistwalkers of Yvresse, tied by tradition to the heirs of Argalen, son of Moranion. When Anaran and Anarelle resolved to defend the Blighted Isle, the Skyhawks were battling creatures of the Annulii on the border between Yvresse and Eataine. Abandoning the fight to the Eataine militias, they marched northwards at incredible speed, reaching the Blighted Isle some hours before Malekith's vanguard. Though weary from their journey, the Skyhawks stood ready to fight beside Argalen's heirs – to the death, if necessary.
Unit Name The Skyhawks |
Main Unit Key wh2_dlc15_hef_inf_mistwalkers_skyhawks_0 |
Land Unit Key wh2_dlc15_hef_inf_mistwalkers_skyhawks_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Mistwalker Hybrid Infantry |
Naval Unit Group Mistwalker Hybrid Infantry |
Soldiers 60 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
17 |
├ Missile Weapon wh2_dlc15_hef_longbow_arrow_skyhawks |
├ Projectile wh2_dlc15_hef_longbow_arrow_skyhawks |
├ Missile Damage 14 |
├ Missile Ap Damage 3 |
└ Base Reload Time 11 |
Accuracy 33 |
Range 100 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 13 |
Melee Attack 42 |
43 |
├ Melee Weapon wh2_dlc15_hef_dual_swords_skyhawks |
├ Melee Damage Base 40 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 7 |
Charge Bonus 24 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_plate_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
82 |
├ Man Entity wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 74 |
Leadership (Base Morale) 75 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- {{tr:guerrilla_deployment}}
- Fire Whilst Moving
This unit can fire while on the move. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Penetrating Projectiles
Projectiles fired by this unit have unusually high penetration for its class and may pass through scores of lesser creatures! - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Stalk
This unit can move hidden in any terrain. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
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The Eye of the Vortex |