Tiranoc Chariots
A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge.The High Elves of Tiranoc are an adventurous people, proud of their fighting traditions, and deeply embittered by the wars that have ravaged their realm. When the Phoenix King calls his subjects to war, the fiery knights of Tiranoc are always among the first to answer, riding to battle at the head of a mighty chariot host. Spear-points and helms gleam in the light of the rising sun, and the ground trembles beneath thundering hooves. Banners of white, gold and blue stream in the wind. As one, the charioteers give voice to the battle hymn of Tiranoc, a rousing and beautiful anthem, sung at the mustering of the host since ancient times. In battle, the Tiranoc Charioteers fight with incredible skill, deft reactions complementing the speed of their straining Elven steeds. Only when the enemy is sufficiently weakened do the Tiranoc Charioteers crash into the press of melee in a glorious massed charge, the steeds biting and kicking, the riders thrusting their spears into the black hearts of their foes.
Unit Name Tiranoc Chariots |
Main Unit Key wh2_main_hef_cav_tiranoc_chariot |
Land Unit Key wh2_main_hef_cav_tiranoc_chariot |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Chariot |
Naval Unit Group Missile Chariot |
Soldiers 12 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
26 |
├ Missile Weapon wh2_main_hef_longbow_arrow_tiranoc_chariot |
├ Projectile wh2_main_hef_reaver_bow_arrow_tiranoc_chariot |
├ Missile Damage 16 |
├ Missile Ap Damage 10 |
└ Base Reload Time 7 |
Accuracy 10 |
Range 165 |
Reload 10 |
Shots Per Minute 9.5 |
Ammunition 150 |
0 |
├ Engine wh2_main_hef_tiranoc_chariot |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 10 |
Shots Per Minute |
Ammunition 150 |
Melee Attack 22 |
40 |
├ Melee Weapon wh2_main_hef_tiranoc_chariot |
├ Melee Damage Base 29 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 18 |
Charge Bonus 55 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_plate_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
1182 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 1166 |
├ Mount wh2_main_hef_mnt_steed_chariot |
├ Mount Entity wh2_main_hef_tiranoc_chariot_draught |
├ Mount Speed 84 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Reaver Bows
These enchanted bows, only entrusted to those of noble birth, fire three arrows at once. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Fire Whilst Moving
This unit can fire while on the move.
Garrison Buildings | |
---|---|
x 2 |
Hall of Charioteers
(wh2_main_special_tiranoc_palace) Level 0
Palace of Tiranoc
(wh2_main_special_tiranoc_palace_1) Level 1 |
Faction Availability | |
---|---|
The Eye of the Vortex |