Ellyrian Reaver Archers
These archers take aim at the enemies of the Elven kingdom, harassing with arrows whilst screening their allies.To this day, Ellyrian Reavers form a deadly part of Ulthuan's armies. They rove the wild lands of Ellyrion, slaying the monstrous beasts that leave the borders of the Annulii and seek to rampage through the Inner Kingdoms. Many a cockatrice or chimera has been laid low by the well-placed arrows or spear thrusts of the noble youths, and many more Dark Elves have had their cruel raids cut short. Indeed, such pride do the Ellyrian Reavers take in their skills that many of the young nobles keep a tally of slain foes. When the sun sets and set fighting ceases, he whose spear has felled the greatest numbers of enemies is granted the honour of carrying the regiment's standard into the next battle. However, he who slays the mightiest opponent receives Kurnous' favour; when next he rides to war he will do so as one of Kurnous' Harbingers, blessed with peerless aim by the wild God of the Hunt.
Unit Name Ellyrian Reaver Archers |
Main Unit Key wh2_main_hef_cav_ellyrian_reavers_1 |
Land Unit Key wh2_main_hef_cav_ellyrian_reavers_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Cavalry |
Naval Unit Group Missile Cavalry |
Soldiers 60 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
19 |
├ Missile Weapon wh2_main_hef_bow_arrow_rider |
├ Projectile wh2_main_hef_bow_arrow_mounted |
├ Missile Damage 16 |
├ Missile Ap Damage 3 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 140 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 18 |
Melee Attack 30 |
27 |
├ Melee Weapon wh2_main_hef_sword_ellyrian_reaver_archers |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
92 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 76 |
├ Mount wh2_main_hef_mnt_steed_fast |
├ Mount Entity wh2_main_hef_cavalry_fast_blood |
├ Mount Speed 90 |
└ Mount Health 8 |
Leadership (Base Morale) 64 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Fire Whilst Moving
This unit can fire while on the move.
Requires Buildings | |
---|---|
Lv. 0 |
Grazing Meadows
(wh2_main_hef_stables_1) Level 0
Farrier
(wh2_main_hef_stables_2) Level 1 |
Faction Availability | |
---|---|
The Eye of the Vortex |