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Units
- Command (7)
- Melee Infantry (31)
- Missile Infantry (10)
- Melee Cavalry (4)
- Missile Cavalry (3)
- Shock Cavalry (3)
Command | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Command / (wh2_main_lzd_cha_saurus_scar_veteran_0) Saurus Scar-Veteran Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer. |
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1 | 700 | 1000 | 200 | 38 | 380 | 32 | 47 | 120 | 4168 | 75 | ||||||||
2 |
Cavalry / Command / (wh2_main_lzd_cha_saurus_scar_veteran_1) Saurus Scar-Veteran (Cold One) Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer. |
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1 | 1000 | 1000 | 275 | 43 | 400 | 52 | 42 | 130 | 4636 | 75 | ||||||||
3 |
War Beast / Command / (wh2_main_lzd_cha_saurus_scar_veteran_2) Saurus Scar-Veteran (Carnosaur) Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer. |
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1 | 1900 | 1900 | 475 | 41 | 465 | 50 | 40 | 95 | 7552 | 75 | ||||||||
4 |
Missile Infantry / Command / (wh2_main_lzd_cha_skink_chief_0) Skink Chief Where he hunts, the air is alive with poison darts, fired seemingly from nowhere at all. |
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1 | 350 | 350 | 87 | 33 | 310 | 16 | 36 | 30 | 3572 | 60 | ||||||||
5 |
Melee Infantry / Command / (wh2_main_lzd_cha_skink_priest_beasts_0) Skink Priest (Beasts) Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes. |
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1 | 250 | 600 | 150 | 22 | 280 | 10 | 26 | 30 | 3256 | 55 | ||||||||
6 |
Melee Infantry / Command / (wh2_main_lzd_cha_skink_priest_heavens_0) Skink Priest (Heavens) Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes. |
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1 | 250 | 600 | 150 | 22 | 280 | 10 | 26 | 30 | 3256 | 55 | ||||||||
7 |
War Machine / Command / (wh2_main_lzd_cha_slann_mage_priest_high_0) Slann Mage-Priest (High) These Slann mystics bring ruin to the foe's armies and devastation to its cities. |
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1 | 650 | 1000 | 250 | 24 | 320 | 14 | 32 | 45 | 7544 | 85 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
8 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_cav_cold_ones_feral_0) Feral Cold Ones Untamed Cold Ones are far too unpredictable to be ridden into battle; simply point them at the foe and stay out of their way! |
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32 | 450 | 450 | 112 | 25 | 46 | 28 | 22 | 90 | 118 | 55 | ||||||||
9 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_1) Saurus Warriors (Shields) Holding the line against the enemy charge, braced with shields and fierce with primordial determination. |
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100 | 800 | 800 | 200 | 29 | 52 | 16 | 34 | 95 | 102 | 75 | ||||||||
10 |
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_skink_red_crested_0) Red Crested Skinks These Skinks are differentiated by their impressive red crests, but are also stronger and cleverer than their lesser cousins. |
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120 | 600 | 575 | 137 | 26 | 25 | 21 | 19 | 30 | 67 | 62 | ||||||||
11 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0) Skink Cohort The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder. |
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160 | 300 | 300 | 75 | 20 | 25 | 10 | 24 | 65 | 50 | 55 | ||||||||
12 |
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_ancient_stegadon_1_nakai) Ancient Stegadon (Engine of the Gods) This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond. |
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5 | 2050 | 2050 | 487 | 26 | 480 | 70 | 32 | 130 | 9862 | 75 | ||||||||
13 |
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_ancient_stegadon_1) Ancient Stegadon (Engine of the Gods) This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond. |
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5 | 2050 | 2050 | 487 | 26 | 480 | 70 | 32 | 130 | 9862 | 75 | ||||||||
14 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_temple_guards_nakai) Temple Guards The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds. |
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100 | 1200 | 1200 | 300 | 31 | 42 | 14 | 38 | 120 | 107 | 85 | ||||||||
15 |
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_bastiladon_3_nakai) Bastiladon (Ark of Sotek) This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself. |
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4 | 1000 | 1000 | 250 | 22 | 250 | 34 | 28 | 140 | 7706 | 65 | ||||||||
16 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_temple_guards) Temple Guards The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds. |
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100 | 1200 | 1200 | 300 | 31 | 42 | 14 | 38 | 120 | 107 | 85 | ||||||||
17 |
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_bastiladon_3) Bastiladon (Ark of Sotek) This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself. |
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4 | 1000 | 1000 | 250 | 22 | 250 | 34 | 28 | 140 | 7706 | 65 | ||||||||
18 |
War Beast / Melee Infantry / (wh2_main_lzd_mon_ancient_stegadon) Ancient Stegadon This ancient, revered beast is a fearsome sight on the battlefield - their giant blowpipes causing much destruction. |
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5 | 1950 | 1950 | 487 | 26 | 480 | 70 | 32 | 130 | 9862 | 75 | ||||||||
19 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_bastiladon_0) Feral Bastiladon Mighty, hulking reptiles, these 'Living Bastions' are wild and untamed. Better watch out! |
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1 | 650 | 650 | 162 | 22 | 250 | 34 | 28 | 140 | 7698 | 60 | ||||||||
20 |
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_dread_saurian_0) Feral Dread Saurian A reverberation of the past maybe, but one which brings resounding terror and screaming death, right now, to those unlucky enough to face them. |
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1 | 2300 | 2300 | 575 | 52 | 750 | 30 | 26 | 100 | 14992 | 60 | ||||||||
21 |
War Beast / Melee Infantry / (wh2_main_lzd_mon_bastiladon_1) Bastiladon (Revivification Crystal) Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units. |
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4 | 1000 | 1000 | 250 | 22 | 250 | 34 | 28 | 140 | 7706 | 65 | ||||||||
22 |
War Beast / Melee Infantry / (wh2_dlc13_lzd_mon_dread_saurian_1) Dread Saurian This colossal predator is made all the more lethal by the team of blowpipe-wielding Skinks it carries atop its massive body. |
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12 | 3100 | 3100 | 775 | 52 | 750 | 30 | 26 | 100 | 15000 | 70 | ||||||||
23 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_carnosaur_0) Feral Carnosaur First come the vibrations; next the distant sound of destruction; finally, carnage is unleashed. Good luck. |
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1 | 1600 | 1600 | 400 | 41 | 465 | 50 | 40 | 95 | 7544 | 60 | ||||||||
24 |
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_sacred_kroxigors_0_nakai) Sacred Kroxigor These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds. |
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16 | 1250 | 1250 | 325 | 36 | 120 | 24 | 26 | 100 | 532 | 75 | ||||||||
25 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors_nakai) Kroxigors The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties. |
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16 | 1000 | 1000 | 260 | 26 | 95 | 22 | 26 | 100 | 510 | 70 | ||||||||
26 |
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_sacred_kroxigors_0) Sacred Kroxigor These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds. |
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16 | 1250 | 1250 | 325 | 36 | 120 | 24 | 26 | 100 | 532 | 75 | ||||||||
27 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors) Kroxigors The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties. |
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16 | 1000 | 1000 | 260 | 26 | 95 | 22 | 26 | 100 | 510 | 70 | ||||||||
28 |
Melee Infantry / Melee Infantry / (wh2_dlc16_wef_mon_zoats) Zoats Its origins and purpose are a mystery, but a Zoat’s legendary strength and innate power are known by all who share its battlefield. |
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16 | 1700 | 1700 | 425 | 30 | 100 | 28 | 40 | 60 | 526 | 65 | ||||||||
29 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_0) Saurus Spears The charge will fall upon them and be repelled by resolute hands bearing resolute polearms. |
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100 | 750 | 750 | 187 | 24 | 42 | 10 | 32 | 60 | 102 | 75 | ||||||||
30 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_stegadon_0) Feral Stegadon These mighty savages are armed and armoured by design; woe betide any being who encroaches on their territory! |
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1 | 1100 | 1100 | 275 | 30 | 420 | 76 | 32 | 110 | 9040 | 60 | ||||||||
31 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_1) Saurus Spears (Shields) Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw. |
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100 | 800 | 800 | 200 | 24 | 42 | 10 | 38 | 95 | 102 | 75 | ||||||||
32 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_0) Saurus Warriors The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective. |
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100 | 750 | 750 | 187 | 29 | 52 | 16 | 28 | 60 | 102 | 75 | ||||||||
33 |
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_saurus_warriors_ror_0) Legion of Chaqua (Saurus Spears) Ignominious defeat at perfidious Skaven hands has only strengthened the already-steely resolve of Chaqua's surviving Saurus. |
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100 | 1100 | 1100 | 275 | 31 | 42 | 10 | 48 | 110 | 102 | 85 | ||||||||
34 |
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_skink_red_crested_ror_0) Cohort of Sotek (Red Crested Skinks) Having survived the Skaven onslaught that destroyed their home, now they follow the Serpent-God, to the very End Times if necessary. |
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120 | 850 | 825 | 200 | 34 | 25 | 21 | 25 | 30 | 67 | 100 | ||||||||
35 |
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_temple_guards_ror_0) Star Chamber Guardians (Temple Guard) Only the strongest spawnings, in both mind and body, are fit to guard the Old Ones' Star Chambers. |
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100 | 1550 | 1550 | 387 | 39 | 42 | 14 | 48 | 120 | 107 | 95 | ||||||||
36 |
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_ancient_stegadon_ror_0) The Thunderous One (Ancient Stegadon) Unfeasably large, even for an Ancient Stegadon, fear and dread accompanies this enormous specimen's ground-shaking stomp. |
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5 | 2400 | 2400 | 600 | 34 | 480 | 70 | 41 | 130 | 9862 | 85 | ||||||||
37 |
War Beast / Melee Infantry / (wh2_dlc13_lzd_mon_dread_saurian_ror_0) The Shredder of Lustria (Dread Saurian) The Old Ones' enemies shall be torn to ribbons by this mighty predator and his Skink companions. |
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12 | 3700 | 3700 | 925 | 64 | 750 | 30 | 34 | 100 | 15000 | 80 | ||||||||
38 |
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_sacred_kroxigors_ror_0) Cohort of Huatl (Sacred Kroxigors) The City of Reawakening spawns the most dedicated warriors, eager to slaughter the beligerent, usurping younger races. |
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16 | 1600 | 1600 | 260 | 45 | 120 | 24 | 34 | 100 | 532 | 85 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
39 |
Missile Infantry / Missile Infantry / (wh2_dlc12_lzd_mon_ancient_salamander_0) Ancient Salamander Moving just as swiftly on land as in the water, these giant, predatory reptiles spit corrosive venom before closing in for the kill. |
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1 | 1250 | 1250 | 313 | 335 | 160 | 5.6 | 18 | 34 | 365 | 40 | 32 | 95 | 4168 | 60 | ||||
40 |
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1) Skink Cohort (Javelins) These Skinks are trained to hurl javelins true enough to blunt a charging foe. |
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160 | 400 | 400 | 100 | 16 | 80 | 6.7 | 3 | 20 | 25 | 10 | 24 | 65 | 50 | 55 | ||||
41 |
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_skirmishers_0) Skink Skirmishers More reliable than others of their class, a blowpipe-primed unit can fell scores of unsuspecting enemies. |
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120 | 400 | 400 | 100 | 8 | 70 | 11.1 | 26 | 16 | 25 | 8 | 14 | 30 | 50 | 50 | ||||
42 |
Missile Infantry / Missile Infantry / (wh2_dlc12_lzd_mon_salamander_pack_0) Salamander Hunting Pack Almost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back! |
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32 | 950 | 950 | 238 | 97 | 125 | 5.6 | 15 | 25 | 46 | 28 | 22 | 80 | 130 | 55 | ||||
43 |
War Beast / Missile Infantry / (wh2_main_lzd_mon_bastiladon_2) Bastiladon (Solar Engine) The Solar Engine can disintegrate enemies with a beam of pure sunlight. |
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4 | 1100 | 1100 | 275 | 360 | 240 | 4.2 | 18 | 22 | 250 | 34 | 28 | 140 | 7706 | 65 | ||||
44 |
Missile Infantry / Missile Infantry / (wh2_dlc13_lzd_mon_razordon_pack_0) Razordon Hunting Pack Just one Razordon is a deadly proposition; if there's a pack of them you should probably run away... now! |
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32 | 900 | 900 | 225 | 32 | 100 | 6.7 | 45 | 20 | 46 | 20 | 29 | 90 | 130 | 55 | ||||
45 |
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_chameleon_skinks_0) Chameleon Skinks Unseen on the battlefield, but felt when their deadly darts bring down enemies in their droves. |
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90 | 600 | 600 | 150 | 12 | 80 | 11.1 | 26 | 20 | 25 | 10 | 22 | 30 | 54 | 58 | ||||
46 |
War Beast / Missile Infantry / (wh2_main_lzd_mon_stegadon_1) Stegadon From atop enormous and reverent Stegadons, their crew fire enormous bolts from giant crossbows, decimating enemy ranks. |
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5 | 1600 | 1600 | 400 | 400 | 360 | 5.6 | 22 | 30 | 420 | 70 | 32 | 110 | 9212 | 65 | ||||
47 |
Missile Infantry / Missile Infantry / (wh2_dlc12_lzd_mon_salamander_pack_ror_0) The Umbral Tide (Salamander Hunting Pack) This shadowy tide of poisonous, scaly reptiles rarely tire and are always hungry. Always. |
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32 | 1200 | 1200 | 300 | 97 | 125 | 7.1 | 15 | 32 | 46 | 28 | 29 | 80 | 130 | 65 | ||||
48 |
Missile Infantry / Missile Infantry / (wh2_dlc13_lzd_mon_razordon_pack_ror_0) Amaxon Barbs (Razordon Hunting Pack) Hailing from deep within the Amaxon Basin, these reptiles instinctively hunt in a co-ordinated fashion, creating a savage synergy. |
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32 | 1200 | 1200 | 300 | 32 | 100 | 8.6 | 45 | 27 | 46 | 20 | 37 | 90 | 130 | 65 | ||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
49 |
Cavalry / Melee Cavalry / (wh2_dlc12_lzd_cav_ripperdactyl_riders_0) Ripperdactyl Riders Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts! |
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10 | 1200 | 1200 | 300 | 44 | 130 | 52 | 23 | 45 | 556 | 65 | ||||||||
50 |
Cavalry / Melee Cavalry / (wh2_main_lzd_cav_cold_ones_1) Cold One Riders Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs. |
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48 | 850 | 850 | 212 | 31 | 50 | 32 | 26 | 120 | 130 | 75 | ||||||||
51 |
Cavalry / Melee Cavalry / (wh2_dlc12_lzd_cav_cold_one_spearriders_ror_0) Pok-Hopak Cohort (Cold One Spear-Riders) The Cold Ones upon which they ride instinctively recognise the same cold-blooded cunning within the hearts of these consummate warriors. |
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48 | 1300 | 1300 | 325 | 34 | 48 | 32 | 34 | 120 | 130 | 85 | ||||||||
52 |
Cavalry / Melee Cavalry / (wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0) Colossadon Hunters (Ripperdactyl Riders) The most experienced riders atop some of the least controllable beasts in existence? Prepare to meet your death! |
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10 | 1500 | 1500 | 375 | 54 | 130 | 52 | 30 | 45 | 556 | 75 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
53 |
Cavalry / Missile Cavalry / (wh2_main_lzd_cav_terradon_riders_0) Terradon Riders These Lizardmen riders swoop down upon the enemy lines to harass them from above. |
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10 | 600 | 600 | 150 | 40 | 90 | 11.1 | 26 | 26 | 65 | 16 | 22 | 15 | 372 | 55 | ||||
54 |
Cavalry / Missile Cavalry / (wh2_main_lzd_cav_terradon_riders_1) Terradon Riders (Fireleech Bolas) These Lizardmen riders swoop down upon the enemy lines to harass them from above. |
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10 | 750 | 750 | 187 | 15 | 80 | 8.3 | 22 | 26 | 65 | 16 | 22 | 15 | 372 | 55 | ||||
55 |
Cavalry / Missile Cavalry / (wh2_dlc12_lzd_cav_terradon_riders_ror_0) Pahaux Sentinels (Terradon Riders) The keenest eyes, the sharpest reflexes, the coldest of hearts. |
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10 | 800 | 800 | 200 | 40 | 90 | 14.3 | 26 | 34 | 65 | 16 | 29 | 15 | 372 | 65 | ||||
Shock Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
56 |
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_horned_ones_0_nakai) Horned Ones Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size. |
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48 | 1500 | 1500 | 375 | 45 | 60 | 43 | 29 | 130 | 150 | 85 | ||||||||
57 |
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_horned_ones_0) Horned Ones Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size. |
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48 | 1500 | 1500 | 375 | 45 | 60 | 43 | 29 | 130 | 150 | 85 | ||||||||
58 |
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_cold_one_spearmen_1) Cold One Spear-Riders A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time. |
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48 | 1000 | 1000 | 250 | 26 | 48 | 32 | 26 | 120 | 130 | 75 |