Razordon Hunting Pack
Just one Razordon is a deadly proposition; if there's a pack of them you should probably run away... now!Razordons are a species of predatory reptile covered with an array of large hardened spikes made from bone that project menacingly. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, their spines can be discharged, shooting outwards in a deadly hail.
Unit Name Razordon Hunting Pack |
Main Unit Key wh2_dlc13_lzd_mon_razordon_pack_0 |
Land Unit Key wh2_dlc13_lzd_mon_razordon_pack_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hunting Packs |
Naval Unit Group Hunting Packs |
Soldiers 32 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
32 |
├ Missile Weapon wh2_dlc13_lzd_razordon_spike |
├ Projectile wh2_dlc13_lzd_razordon_spike |
├ Missile Damage 8 |
├ Missile Ap Damage 24 |
└ Base Reload Time 10 |
Accuracy 10 |
Range 100 |
Reload 10 |
Shots Per Minute 6.7 |
Ammunition 45 |
Melee Attack 20 |
46 |
├ Melee Weapon wh2_dlc13_lzd_razordon |
├ Melee Damage Base 12 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
29 |
├ Base Defence 29 |
├ Shield none |
└ Shield Defence 0 |
90 |
├ Armour wh2_dlc10_bone_90 |
├ Armour Defence 90 |
└ Shield Armour 0 |
130 |
├ Man Entity wh2_dlc13_lzd_inf_razordon_blood |
├ Man Speed 70 |
├ Man Health 8 |
└ Bonus Hit Points 122 |
Leadership (Base Morale) 55 |
Abilities
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel. - Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Faction Availability | |
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The Eye of the Vortex |