Sacred Kroxigor
These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds.Kroxigor form one of the core species of the Lizardmen race, created by the Old Ones to be strong, obedient construction workers, labourers and powerful warriors. In all practicality, they are essentially a larger and far more powerful relative of the Saurus. Hulking creatures, their bodies consist of slabs of rock-hard muscle and their massive jaws bristle with razor-sharp teeth. They move in silence, save for the heavy thumping tread of their feet. When enraged, they unleash their only form of speech — a blood-curdling roar that reverberates across the jungle.
Unit Name Sacred Kroxigor |
Main Unit Key wh2_dlc13_lzd_mon_sacred_kroxigors_0_nakai |
Land Unit Key wh2_dlc13_lzd_mon_sacred_kroxigors_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monstrous Infantry |
Naval Unit Group Monstrous Infantry |
Soldiers 16 |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 1250 |
Recruitment Cost 1250 |
Upkeep Cost 325 |
Melee Attack 36 |
120 |
├ Melee Weapon wh2_dlc13_lzd_sacred_kroxigor |
├ Melee Damage Base 36 |
├ Melee Damage Ap 84 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
26 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_body_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
532 |
├ Man Entity wh2_dlc13_lzd_mon_kroxigor_sacred |
├ Man Speed 46 |
├ Man Health 8 |
└ Bonus Hit Points 524 |
Leadership (Base Morale) 75 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Predatory Senses
These units are natural hunters that can sense prey hiding nearby. - Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Faction Availability | |
---|---|
The Eye of the Vortex |