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Units
- Command (26)
- Melee Infantry (24)
- Missile Infantry (2)
- Missile Cavalry (3)
- Chariot (2)
- Melee Ship (4)
Command | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Command / (wh_dlc01_nor_cha_chaos_sorcerer_lord_0) Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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1 | 750 | 1000 | 250 | 48 | 360 | 20 | 44 | 100 | 3808 | 65 | ||||||||
2 |
Cavalry / Command / (wh_dlc01_nor_cha_chaos_sorcerer_lord_1) Chaos Sorcerer Lord (Metal) (Warhorse) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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1 | 850 | 1100 | 275 | 48 | 360 | 40 | 44 | 100 | 4296 | 65 | ||||||||
3 |
Melee Infantry / Command / (wh_dlc08_nor_cha_fimir_balefiend_fire_0) Fimir Balefiend (Fire) Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again. |
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1 | 550 | 1000 | 188 | 27 | 400 | 25 | 35 | 65 | 5040 | 70 | ||||||||
4 |
Melee Infantry / Command / (wh_dlc08_nor_cha_fimir_balefiend_shadow_0) Fimir Balefiend (Shadows) Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again. |
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1 | 550 | 1000 | 188 | 27 | 400 | 25 | 35 | 65 | 5040 | 70 | ||||||||
5 |
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_0) Shaman-Sorcerer (Death) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 275 | 1000 | 275 | 30 | 315 | 16 | 30 | 30 | 3360 | 60 | ||||||||
6 |
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_1) Shaman-Sorcerer (Death) (Norscan Warhorse) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 475 | 1100 | 337 | 30 | 315 | 30 | 30 | 30 | 3748 | 60 | ||||||||
7 |
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_2) Shaman-Sorcerer (Death) (Marauder Chariot) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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2 | 775 | 1350 | 300 | 30 | 300 | 52 | 24 | 90 | 4124 | 60 | ||||||||
8 |
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_0) Shaman-Sorcerer (Fire) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 275 | 1000 | 275 | 30 | 315 | 16 | 30 | 30 | 3360 | 60 | ||||||||
9 |
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_1) Shaman-Sorcerer (Fire) (Norscan Warhorse) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 475 | 1100 | 337 | 30 | 315 | 30 | 30 | 30 | 3748 | 60 | ||||||||
10 |
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_2) Shaman-Sorcerer (Fire) (Marauder Chariot) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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2 | 775 | 1350 | 300 | 30 | 300 | 52 | 24 | 90 | 4124 | 60 | ||||||||
11 |
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_0) Shaman-Sorcerer (Metal) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 275 | 1000 | 275 | 30 | 315 | 16 | 30 | 30 | 3360 | 60 | ||||||||
12 |
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_1) Shaman-Sorcerer (Metal) (Norscan Warhorse) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 475 | 1100 | 337 | 30 | 315 | 30 | 30 | 30 | 3748 | 60 | ||||||||
13 |
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_2) Shaman-Sorcerer (Metal) (Marauder Chariot) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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2 | 775 | 1350 | 300 | 30 | 300 | 52 | 24 | 90 | 4124 | 60 | ||||||||
14 |
Melee Infantry / Command / (wh_dlc08_nor_cha_skin_wolf_werekin_0) Skin Wolf Werekin Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions. |
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1 | 1150 | 1150 | 288 | 45 | 420 | 40 | 32 | 70 | 5040 | 70 | ||||||||
15 |
Melee Infantry / Command / (wh_dlc08_nor_cha_throgg_0) Throgg The Troll King seeks to grind the realms of civilisation under his monstrous rule. |
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1 | 1600 | 1600 | 400 | 60 | 495 | 50 | 50 | 55 | 8008 | 70 | ||||||||
16 |
Melee Infantry / Command / (wh_dlc08_nor_cha_wulfrik_0) Wulfrik the Wanderer The Eternal Challenger is bound to a lifetime of constant duelling and violent killing. |
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1 | 1000 | 1100 | 275 | 70 | 490 | 50 | 50 | 155 | 4840 | 75 | ||||||||
17 |
Cavalry / Command / (wh_dlc08_nor_cha_wulfrik_1) Wulfrik the Wanderer (Norscan Warhorse) The Eternal Challenger is bound to a lifetime of constant duelling and violent killing. |
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1 | 1200 | 1200 | 300 | 70 | 490 | 65 | 50 | 135 | 5160 | 75 | ||||||||
18 |
War Machine / Command / (wh_dlc08_nor_cha_wulfrik_2) Wulfrik the Wanderer (Marauder Chariot) The Eternal Challenger is bound to a lifetime of constant duelling and violent killing. |
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2 | 1400 | 1400 | 350 | 48 | 360 | 90 | 30 | 135 | 5792 | 75 | ||||||||
19 |
War Beast / Command / (wh_dlc08_nor_cha_wulfrik_3) Wulfrik the Wanderer (War Mammoth) The Eternal Challenger is bound to a lifetime of constant duelling and violent killing. |
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1 | 2300 | 2300 | 575 | 38 | 525 | 68 | 34 | 70 | 14097 | 75 | ||||||||
20 |
Melee Infantry / Command / (wh_dlc08_nor_mon_frost_wyrm_boss) Frigustrex, Scion of the Cold-Void Cold-blooded in more ways than one, this flying killer waits to pounce from behind the blinding blizzard. |
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1 | 2100 | 1800 | 450 | 45 | 549 | 63 | 41 | 70 | 12656 | 60 | ||||||||
21 |
Melee Infantry / Command / (wh_main_nor_cha_chaos_sorcerer_0) Chaos Sorcerer (Metal) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
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1 | 450 | 1000 | 250 | 38 | 300 | 16 | 26 | 100 | 3360 | 60 | ||||||||
22 |
Cavalry / Command / (wh_main_nor_cha_chaos_sorcerer_1) Chaos Sorcerer (Metal) (Warhorse) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
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1 | 550 | 1100 | 275 | 42 | 315 | 30 | 40 | 90 | 3748 | 60 | ||||||||
23 |
Melee Infantry / Command / (wh_main_nor_cha_marauder_chieftan_0) Marauder Chieftain Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end. |
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1 | 700 | 700 | 200 | 60 | 450 | 55 | 40 | 85 | 4268 | 70 | ||||||||
24 |
Cavalry / Command / (wh_main_nor_cha_marauder_chieftan_1) Marauder Chieftain (Norscan Warhorse) Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end. |
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1 | 900 | 900 | 220 | 60 | 450 | 65 | 40 | 85 | 4676 | 70 | ||||||||
25 |
War Machine / Command / (wh_main_nor_cha_marauder_chieftan_2) Marauder Chieftain (Marauder Chariot) Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end. |
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2 | 1100 | 1100 | 275 | 38 | 360 | 90 | 20 | 125 | 4964 | 70 | ||||||||
26 |
War Beast / Command / (wh_main_nor_cha_marauder_chieftan_3) Marauder Chieftain (War Mammoth) Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end. |
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1 | 2200 | 2200 | 550 | 34 | 525 | 68 | 30 | 70 | 14104 | 70 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
27 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_giant_0) Norscan Giant He follows those who wage war for the Dark Gods – their killing fields are his feeding grounds. |
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1 | 1500 | 1500 | 375 | 65 | 600 | 40 | 30 | 30 | 12620 | 100 | ||||||||
28 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_ice_trolls_0) Norscan Ice Trolls Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath. |
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16 | 950 | 950 | 238 | 38 | 120 | 34 | 32 | 60 | 494 | 40 | ||||||||
29 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_skinwolves_0) Skin Wolves Skin Wolves take to the battlefield to glut themselves on the raw and dripping gore of their victims. |
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24 | 950 | 950 | 237 | 32 | 60 | 32 | 28 | 15 | 309 | 60 | ||||||||
30 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_skinwolves_1) Skin Wolves (Armoured) The half-feral, gore-obsessed Skin Wolves, armoured so their slaughter may continue unabated. |
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24 | 1100 | 1100 | 275 | 32 | 60 | 32 | 28 | 70 | 309 | 60 | ||||||||
31 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_feral_manticore) Feral Manticore The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same. |
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1 | 800 | 800 | 200 | 40 | 445 | 50 | 34 | 45 | 5103 | 56 | ||||||||
32 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_0) Feral Mammoth Trained to trample on command, a Mammoth can easily reduce enemies to a bloody ground-smear. |
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1 | 1600 | 1600 | 400 | 30 | 525 | 68 | 28 | 30 | 12988 | 55 | ||||||||
33 |
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0) Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 400 | 400 | 100 | 34 | 28 | 18 | 28 | 50 | 78 | 60 | ||||||||
34 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_berserkers_0) Marauder Berserkers Berserkers fight with the strength of madmen and an absolute disregard for their own lives. |
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100 | 750 | 850 | 188 | 40 | 52 | 33 | 24 | 15 | 102 | 80 | ||||||||
35 |
War Beast / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_1) War Mammoth This twisted and enraged beast is a terrifying totem of might and power. |
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6 | 2100 | 2100 | 525 | 34 | 525 | 68 | 30 | 70 | 14104 | 60 | ||||||||
36 |
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_1) Marauders (Great Weapons) Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 500 | 500 | 132 | 34 | 30 | 22 | 20 | 15 | 78 | 60 | ||||||||
37 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_0) Marauder Champions All champions strive to be chosen, willing their deeds to be observed and judged. |
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100 | 1000 | 1000 | 250 | 36 | 39 | 20 | 53 | 115 | 96 | 75 | ||||||||
38 |
War Beast / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_2) War Mammoth (Warshrine) This vicious beast carries a warshrine aloft, carrying blasphemous icons and unholy relics to battle in sight of the Chaos Gods. |
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1 | 2100 | 2100 | 525 | 34 | 525 | 68 | 30 | 70 | 14104 | 60 | ||||||||
39 |
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_trolls) Norscan Trolls Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
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16 | 800 | 800 | 200 | 34 | 100 | 24 | 32 | 40 | 494 | 40 | ||||||||
40 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_1) Marauder Champions (Great Weapons) The bigger the blade, the greater the chance the fickle, Dark Gods will notice the aspiring Champion. |
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100 | 1100 | 1100 | 275 | 36 | 40 | 30 | 32 | 80 | 96 | 75 | ||||||||
41 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_boss) The Great Mawherd of Bloodfjord (Feral Mammoth) Once an awe-inspiring parade of powerful beasts, now reduced to the last few dangerous descendants of the legendary herd. |
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5 | 5000 | 1700 | 425 | 34 | 525 | 93 | 30 | 30 | 3408 | 100 | ||||||||
42 |
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_warhounds_0) Norscan Warhounds A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy. |
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80 | 400 | 400 | 100 | 26 | 22 | 18 | 17 | 15 | 76 | 38 | ||||||||
43 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_ror_1) The Great Mawherd of Bloodfjord (Feral Mammoth) Once an awe-inspiring parade of powerful beasts, now reduced to the last few dangerous descendants of the legendary herd. |
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5 | 2000 | 1700 | 425 | 34 | 130 | 73 | 20 | 30 | 2692 | 50 | ||||||||
44 |
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_warhounds_1) Norscan Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
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80 | 475 | 475 | 118 | 26 | 22 | 18 | 17 | 15 | 76 | 38 | ||||||||
45 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_warwolves_0) Norscan Ice Wolves The icy northern reaches of frozen purgatory are haunted by howls of the ravenous. |
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48 | 650 | 650 | 163 | 26 | 42 | 38 | 19 | 15 | 138 | 45 | ||||||||
46 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_spearman_0) Marauder Spearmen These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation. |
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120 | 450 | 450 | 112 | 25 | 25 | 6 | 37 | 15 | 78 | 60 | ||||||||
47 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_0) Fimir Warriors Cyclopean fiends, degenerate and malign, ever-vying for the attention of the Dark Gods. |
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16 | 1300 | 1300 | 325 | 34 | 90 | 25 | 42 | 110 | 514 | 70 | ||||||||
48 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_1) Fimir Warriors (Great Weapons) When hoping for the fleeting, fickle favour of the Ruinous Ones, carry a really big mace. |
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16 | 1450 | 1450 | 363 | 28 | 95 | 27 | 38 | 110 | 514 | 70 | ||||||||
49 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_frost_wyrm_0) Frost-Wyrm Frost-Wyrms dwell in lairs below the frozen tundra, still as death until ascending for murderous activities. |
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1 | 1700 | 1700 | 425 | 45 | 450 | 57 | 41 | 70 | 6120 | 60 | ||||||||
50 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_frost_wyrm_ror_0) The Cold-Voider (Frost-Wyrm) The closest cousin of the Scion of the Cold-Void has equally murderous instincts. |
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1 | 1800 | 1800 | 450 | 56 | 450 | 57 | 51 | 70 | 6120 | 70 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
51 |
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_0) Marauder Hunters The harshest of wildernesses creates the most brutal of hunters. |
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90 | 550 | 600 | 150 | 28 | 80 | 8.3 | 12 | 36 | 28 | 12 | 20 | 15 | 67 | 50 | ||||
52 |
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_1) Marauder Hunters (Javelins) The Hunter’s javelin takes down the largest of wild beasts, and the most gargantuan of foes. |
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90 | 550 | 500 | 125 | 25 | 90 | 8.3 | 12 | 26 | 28 | 8 | 22 | 15 | 67 | 50 | ||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
53 |
Cavalry / Missile Cavalry / (wh_dlc08_nor_cav_marauder_horsemasters_0) Marauder Horsemasters Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
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60 | 750 | 750 | 188 | 26 | 90 | 8.3 | 18 | 26 | 26 | 30 | 26 | 50 | 98 | 54 | ||||
54 |
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_0) Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 525 | 525 | 132 | 22 | 80 | 7.4 | 16 | 22 | 24 | 24 | 20 | 15 | 91 | 48 | ||||
55 |
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_1) Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 625 | 625 | 157 | 27 | 70 | 6.7 | 12 | 22 | 24 | 24 | 26 | 45 | 91 | 48 | ||||
Chariot | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
56 |
War Machine / Chariot / (wh_dlc08_nor_veh_marauder_warwolves_chariot_0) Marauder Ice Wolves Chariots With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed. |
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8 | 900 | 900 | 225 | 32 | 53 | 76 | 28 | 85 | 1496 | 70 | ||||||||
57 |
War Machine / Chariot / (wh_main_nor_cav_chaos_chariot) Marauder Chariots A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
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8 | 750 | 750 | 188 | 22 | 40 | 76 | 28 | 90 | 1376 | 70 | ||||||||
Melee Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
58 |
Heavy Ship / Melee Ship / (wh_main_nor_shp_bloodship_general) Bloodship - Marauder Chieftain placeholder Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end. |
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1 | 800 | 800 | 200 | 60 | 450 | 55 | 40 | 85 | 4268 | 70 | ||||||||
59 |
Heavy Ship / Melee Ship / (wh_main_nor_shp_bloodship) Bloodship - Marauders (Great Weapons) placeholder Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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140 | 800 | 800 | 200 | 34 | 30 | 22 | 20 | 15 | 78 | 60 | ||||||||
60 |
Light Ship / Melee Ship / (wh_main_nor_shp_deathgalley) Deathgalley - Marauders placeholder Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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60 | 200 | 200 | 50 | 34 | 28 | 18 | 28 | 50 | 78 | 60 | ||||||||
61 |
Medium Ship / Melee Ship / (wh_main_nor_shp_norscan_longship) Norscan Longship - Marauders placeholder Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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100 | 400 | 400 | 100 | 34 | 28 | 18 | 28 | 50 | 78 | 60 |