Marauder Spearmen
These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation.Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.
Unit Name Marauder Spearmen |
Main Unit Key wh_dlc08_nor_inf_marauder_spearman_0 |
Land Unit Key wh_dlc08_nor_inf_marauder_spearman_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Spear Infantry |
Naval Unit Group Spear Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 112 |
Melee Attack 25 |
25 |
├ Melee Weapon wh_dlc08_nor_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
37 |
├ Base Defence 37 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_leather_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
78 |
├ Man Entity wh_main_chs_infantry_fast_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 70 |
Leadership (Base Morale) 60 |
Abilities
- Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings | |
---|---|
Lv. 0 |
Sparring Fields
(wh_main_nor_military_1) Level 0
Raiders' Camp
(wh_main_nor_military_2) Level 1
Chieftain's Hall
(wh_main_nor_military_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |