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HomeHome / Total War: WARHAMMER II / Jerrod's Errantry Army / Units
Command
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Lord
Melee Infantry / Command / (wh_main_brt_cha_lord_0)
Lord
The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
1 600 1000 250 54 430 40 48 125 4068 75
2
1 Lord (Hippogryph)
War Beast / Command / (wh_main_brt_cha_lord_2)
Lord (Hippogryph)
The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
1 1500 1500 375 47 440 75 34 90 5504 75
3
1 Lord (Royal Pegasus)
Cavalry / Command / (wh_main_brt_cha_lord_3)
Lord (Royal Pegasus)
The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
1 1100 1200 300 54 430 85 48 125 4980 75
4
1 Lord (Barded Warhorse)
Cavalry / Command / (wh_main_brt_cha_lord_4)
Lord (Barded Warhorse)
The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
1 850 1200 300 54 430 75 48 145 4680 75
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
120 Flagellants
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0)
Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.
120 600 600 150 32 33 24 12 0 73 100
6
120 Battle Pilgrims
Melee Infantry / Melee Infantry / (wh_dlc07_brt_inf_battle_pilgrims_0)
Battle Pilgrims
Although a fierce foe to Bretonnia's enemies, Knights should be wary of their kleptomaniac tendencies…
120 600 600 150 32 32 18 31 65 69 80
7
120 Spearmen (Shields)
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_1)
Spearmen (Shields)
Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge.
120 375 375 93 20 25 4 42 65 69 60
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
90 Handgunners
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners)
Handgunners
Volleys of withering fire reduce any would-be army to a riddled, desperate band.
90 600 600 150 22 145 5.1 22 16 24 4 17 20 69 50
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
60 Knights of the Blazing Sun
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0)
Knights of the Blazing Sun
Well-armoured and resplendent, the Knights deliver a fierce and destructive charge.
60 1200 1200 300 40 42 78 24 130 112 70
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
60 Grail Knights
Cavalry / Shock Cavalry / (wh_main_brt_cav_grail_knights)
Grail Knights
The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts.
60 1500 1500 375 38 38 78 30 120 112 80
11
60 Knights of the Realm
Cavalry / Shock Cavalry / (wh_main_brt_cav_knights_of_the_realm)
Knights of the Realm
The Knights ride down their enemies with a thunderous charge and a cry of valour.
60 950 950 238 32 37 68 26 120 108 75
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
44 Mortars
Siege Engine / Field Artillery / (wh_main_emp_art_mortar)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 650 650 167 130 380 3.5 10 24 5 6 20 56 50