Death Dealers (Ratling Guns)
"You see… only your imminent death, haha, yes-yes!"The Ratling Gun is perhaps the most powerful weapon Clan Skryre has ever invented, a large, multi-barrelled death-dealing machine with the potential to change the very face of warfare in the Skaven's favour. Though a relatively new and often unreliable design, the gun has nonetheless proven itself so successful that Clan Skryre simply cannot make enough to satisfy Warlord Clans' greedy demands. Powered by Warp-steam and the prodigious working of a hand crank, the six-barrelled Ratling Gun starts to spin before unleashing its deadly payload of Warpstone bullets. Commonly, the gun requires two Skaven; one to hold and crank the Warp-steam while another aims the gun forward.
Unit Name Death Dealers (Ratling Guns) |
Main Unit Key wh2_dlc12_skv_inf_ratling_gun_ror_tech_lab_0 |
Land Unit Key wh2_dlc12_skv_inf_ratling_gun_ror_tech_lab_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Weapon Team |
Naval Unit Group Weapon Team |
Soldiers 32 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 1250 |
Recruitment Cost 1200 |
Upkeep Cost 312 |
9 |
├ Missile Weapon wh2_dlc12_skv_ratling_gun_bullet_lab_ror |
├ Projectile wh2_dlc12_skv_ratling_gun_bullet_lab_ror |
├ Missile Damage 2 |
├ Missile Ap Damage 7 |
└ Base Reload Time 5 |
Accuracy 33 |
Range 175 |
Reload 30 |
Shots Per Minute 17.1 |
Ammunition 410 |
Melee Attack 22 |
26 |
├ Melee Weapon wh2_main_skv_sword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
123 |
├ Man Entity wh2_dlc12_skv_infantry_ratling_gun_team |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 115 |
Leadership (Base Morale) 60 |
Abilities
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |