Brood Horror
The most brutish horrors of the rat brood bite, savage, and devour anything within reach of their razor-sharp teeth.When Clan Moulder spawns a pack of Giant Pox Rats, there is occasionally one among them who will brutally devour the rest of the brood, growing fat and bloated in both strength and savagery, the twisted forms of its kin still visible as they writhe and claw at their fleshy prison. The so-called Brood Horrors are highly prized by the Master Mutators, who trade them with the wealthier Skaven clans for use as as war-mounts for especially powerful or ostentatious Skaven warlords, or goad them into battle to flail and crush the foe beneath their razor-clawed limbs.
Unit Name Brood Horror |
Main Unit Key wh2_dlc16_skv_mon_brood_horror_0 |
Land Unit Key wh2_dlc16_skv_mon_brood_horror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 1200 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Melee Attack 40 |
400 |
├ Melee Weapon wh2_dlc12_skv_brood_horror_0 |
├ Melee Damage Base 125 |
├ Melee Damage Ap 275 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 65 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_body_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
6009 |
├ Man Entity wh2_dlc12_skv_mon_brood_horror_blood |
├ Man Speed 95 |
├ Man Health 8 |
└ Bonus Hit Points 6001 |
Leadership (Base Morale) 55 |
Abilities
- Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence! - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Deathblow
Some units simply fight to the bitter end – sometimes beyond that! Imminent death only makes them fight harder. When killed in melee, this unit launches a final attack with its dying breath.
Requires Buildings | |
---|---|
Lv. 0 |
Force-Feeding Chambers
(wh2_main_skv_monsters_3) Level 2
Laboratory
(wh2_main_skv_monsters_4) Level 3 |
Faction Availability | |
---|---|
The Eye of the Vortex |