Death Globe Bombardiers
Developed by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas.Death globes are glass or crystal orbs filled with deadly Warpstone gas, like poisoned wind globes but far more potent. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Bombardiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Bombardiers from wearing arcane body armour underneath their robes.
Unit Name Death Globe Bombardiers |
Main Unit Key wh2_main_skv_inf_death_globe_bombardiers |
Land Unit Key wh2_main_skv_inf_death_globe_bombardiers |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 48 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
22 |
├ Missile Weapon wh2_main_skv_death_globe |
├ Projectile wh2_main_skv_death_globe |
├ Missile Damage 6 |
├ Missile Ap Damage 16 |
└ Base Reload Time 10 |
Accuracy 10 |
Range 85 |
Reload 10 |
Shots Per Minute 6.7 |
Ammunition 18 |
Melee Attack 18 |
26 |
├ Melee Weapon wh2_main_skv_sword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
16 |
├ Base Defence 16 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
76 |
├ Man Entity wh2_main_skv_infantry_heavy |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 68 |
Leadership (Base Morale) 58 |
Abilities
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Death Globes
Invented by Clan Skryre, these globes release a magical gas that is more stable than the Warpstone gas used in Poisoned Wind Globes. Hanging in the air longer and thus spreading further, it is especially lethal against large groups of targets. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
---|---|
The Eye of the Vortex |