The Avalanche Mortars (Death Globe Mortars)
By tinkering with basic mortar design, Clan Skryre have repurposed Death Globe ammunition to arm this Weapon Team with heinous cluster weaponry.The Poisoned Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of Poisoned Wind Globes at a much greater range than a lone Globadier could ever hope to achieve. This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily-squealed directions, a Poisoned Wind Mortar has the ability to fire on the go or indirectly at the enemy. Such a situation, where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.
Unit Name The Avalanche Mortars (Death Globe Mortars) |
Main Unit Key wh2_dlc14_skv_inf_poison_wind_mortar_ror_0 |
Land Unit Key wh2_dlc14_skv_inf_poison_wind_mortar_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Weapon Team |
Naval Unit Group Weapon Team |
Soldiers 12 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
132 |
├ Missile Weapon wh2_dlc14_skv_poison_wind_mortar_ror |
├ Projectile wh2_dlc14_skv_poison_wind_mortar_globe_ror |
├ Missile Damage 36 |
├ Missile Ap Damage 96 |
└ Base Reload Time 14 |
Accuracy 10 |
Range 250 |
Reload 25 |
Shots Per Minute 5.7 |
Ammunition 14 |
Melee Attack 19 |
18 |
├ Melee Weapon wh2_dlc14_skv_claw |
├ Melee Damage Base 14 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
328 |
├ Man Entity wh2_dlc14_skv_infantry_weaponteam_mortar_ror |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 320 |
Leadership (Base Morale) 60 |
Abilities
- Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Strength in Numbers
Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Death Globes
Invented by Clan Skryre, these globes release a magical gas that is more stable than the Warpstone gas used in Poisoned Wind Globes. Hanging in the air longer and thus spreading further, it is especially lethal against large groups of targets. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex |