Packmaster
Specially trained to deliver lashing pain, Packmasters excel at hurting their enemies while simultaneously goading their hulking monstrosities to do the same.The mutated fighting beasts made by Clan Moulder are whipped forward into battle by Packmasters, specially-trained experts who goad the charges of their ferocious, half-mad creatures that are always at risk of turning against their handlers without warning. For this reason, Packmasters themselves are cagey and fierce warriors, or if they are not, they quickly end up as another meal for their merciless packs. The whip is a favoured weapon and beast driving tool of the Packmasters, who quickly learn to become adept at using them to direct feral packs, or, when engaged in combat, to snap the weapon at the enemy, attacking over the heads of Giant Rats or between hulking Rat Ogres. It is common practice for Clan Moulder to sell both beast packs and Packmaster handlers, allowing them to leave Hell Pit to serve under Warlord clans across the globe.
Unit Name Packmaster |
Main Unit Key wh2_dlc16_skv_cha_packmaster_0 |
Land Unit Key wh2_dlc16_skv_cha_packmaster_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Support Specialist |
Naval Unit Group Support Specialist |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 500 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 35 |
360 |
├ Melee Weapon wh2_dlc16_skv_packmaster_mancatcher_and_whip |
├ Melee Damage Base 240 |
├ Melee Damage Ap 120 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
20 |
├ Armour wh2_main_leather_20 |
├ Armour Defence 20 |
└ Shield Armour 0 |
3572 |
├ Man Entity wh2_main_skv_infantry_hero_packmaster |
├ Man Speed 42 |
├ Man Health 8 |
└ Bonus Hit Points 3564 |
Leadership (Base Morale) 50 |
Abilities
- Shock Collar
Even the most vicious and impetuous monstrosities can be ‘encouraged’ to do one’s bidding with a quick jolt of Warpstone-generated electricity. - Running with the Pack
Staying close to his mutated beasts allows the Packmaster to keep them in check and within reach of his rudimentary field surgery skills. - Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.