Morskittar's Hellion (Mutant Rat Ogre)
Much like the Tinker-in-Chief who commissioned its creation, this grotesque mutant has had many a body part replaced or augmented.The hulking monstrosities known as Rat Ogres are one of the most successful of Clan Moulder's numberless creations. The Master Moulders have found the perfect blend of death-dealing creature through a mixture of foul crossbreeding and dark sorcerous surgery. In their artificial making, many beasts are literally stitched together, the impossible feat accomplished through the fusing powers of a powerful Warpstone-derived balm, the infamous skalm. The Rat Ogre combines the speed and ferocity of a Skaven with the sheer brawn of an Ogre. Somehow the desperate hunger of both races has been magnified as well - for the Rat Ogre is truly a ravenous creature, forever seeking to gorge its fill on fresh meat. In battle a Rat Ogre pack is horrifying to behold, becoming wholly consumed by an insatiable instinct to kill, rip, and tear, and it takes a Packmaster to steer their ferocious charges. A Rat Ogre pack moves with great speed, their misshapen bodies made entirely of straining, bulging muscles, teeth, and claws. The snarling rage of a Rat Ogre pack colliding with an enemy unit resounds across a battlefield, as the towering creatures splinter shields, snap bones, and relentlessly pound any and all opposition.
Unit Name Morskittar's Hellion (Mutant Rat Ogre) |
Main Unit Key wh2_dlc16_skv_mon_rat_ogre_mutant_ror_0 |
Land Unit Key wh2_dlc16_skv_mon_rat_ogre_mutant_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 1650 |
Recruitment Cost 1650 |
Upkeep Cost 413 |
Melee Attack 64 |
445 |
├ Melee Weapon wh2_dlc16_skv_claws_mutant_rat_ogre_ror |
├ Melee Damage Base 100 |
├ Melee Damage Ap 345 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 60 |
48 |
├ Base Defence 48 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_body_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
6508 |
├ Man Entity wh2_dlc16_skv_monster_rat_ogre_mutant_blood |
├ Man Speed 70 |
├ Man Health 8 |
└ Bonus Hit Points 6500 |
Leadership (Base Morale) 70 |
Abilities
- Warp Discharge
One too many Warp-fuel infusions have made the Hellion a volatile mutant indeed, allowing it to spontaneously discharge destructive magical vortices at will. - Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Strengths & Weaknesses
- Causes Terror
This unit can fear themselves. - Frenzy
Units with leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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The Eye of the Vortex |