Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons)
If you're facing Ikit's cannon crew, chances are you're already dead!The Warp Lightning Cannon is a contraption built by the fiendishly clever Warlock Engineers and powered by an enormous hunk of raw Warpstone. This wonder weapon generates unearthly energy, which is directed along a rune-etched barrel forged and enchanted to channel such destructive fury. When fired, the Warp Lightning Cannon emits a sizzling ball of Warp-energy. Any near the shot are rocked in its wake, fur standing on end, with a sickly green light burnt into their mind's eye. The bolt arcs earthwards, punching through anything in its path and then erupts in a crackling cloud of pure Warp lightning. The shot flashes too quickly to follow, but its trail, once it lands on the ground, is easily marked - scorch signs follow its path and anything in the way will have a gaping hole in the exact shape of the beam.
Unit Name Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons) |
Main Unit Key wh2_dlc12_skv_art_warp_lightning_cannon_ror_0 |
Land Unit Key wh2_dlc12_skv_art_warp_lightning_cannon_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Siege Artillery |
Naval Unit Group Siege Artillery |
Soldiers 56 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
340 |
├ Engine wh2_dlc12_skv_art_warplightning_cannon_ror |
├ Missile Weapon wh2_dlc12_skv_warp_lightning_ror |
├ Projectile wh2_dlc12_skv_warp_lightning_ror |
├ Missile Damage 80 |
├ Missile Ap Damage 260 |
└ Base Reload Time 21 |
Accuracy 33 |
Range 430 |
Reload 30 |
Shots Per Minute 4.1 |
Ammunition 22 |
Melee Attack 22 |
18 |
├ Melee Weapon wh2_main_skv_sword_skavenslaves |
├ Melee Damage Base 14 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
48 |
├ Man Entity wh2_dlc16_skv_infantry_crew |
├ Man Speed 42 |
├ Man Health 8 |
└ Bonus Hit Points 40 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex |