Warlord (Bonebreaker)
Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.
Unit Name Warlord (Bonebreaker) |
Main Unit Key wh2_main_skv_cha_warlord_1 |
Land Unit Key wh2_main_skv_cha_warlord_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 1000 |
Recruitment Cost 1150 |
Upkeep Cost 300 |
Melee Attack 50 |
460 |
├ Melee Weapon wh2_main_skv_cha_warlord_bonebreaker |
├ Melee Damage Base 138 |
├ Melee Damage Ap 322 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 55 |
55 |
├ Base Defence 55 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_body_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
6384 |
├ Man Entity wh2_main_skv_infantry_fast_hero |
├ Man Speed 44 |
├ Man Health 8 |
├ Bonus Hit Points 6368 |
├ Mount wh2_main_skv_mnt_bonebreaker |
├ Mount Entity wh2_main_skv_monster_bonebreaker |
├ Mount Speed 60 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
- Verminous Valour
There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct. - Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Rally!
To rally the troops and bring them back to the fore takes strong leadership skills and an iron will. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Eye of the Vortex |