The Konigstein Stalkers (Skeleton Warriors)
Though most Undead are no more than stumbling thralls, these warriors have achieved renown due to their effectiveness in melee.Beneath the mud lie the grave-stained bones of bitter, ancient warriors. Long held beneath the earth, they are clad in their corroded armour, their lifeless hands still gripping the swords, axes, spears and shields they held in life. Provided their remains have not been blessed by the rites of Morr, a Necromancer or Vampire can use the coiling energies of Dark Magic to instil a semblance of life and a flicker of spirit into these dormant warriors. As the regiments of past massacres claw their way to the surface, their empty eye sockets glow with unholy power. Silently, they gather together in a semblance of their old ranks, mutely awaiting the commands of their new lord as the remains of their tattered banners flap in the unnatural breeze of their creation. Lipless horn blowers raise their instruments and sound a spectral, mournful dirge.
Unit Name The Konigstein Stalkers (Skeleton Warriors) |
Main Unit Key wh_dlc04_vmp_inf_konigstein_stalkers_0 |
Land Unit Key wh_dlc04_vmp_inf_konigstein_stalkers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 160 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 125 |
Melee Attack 24 |
26 |
├ Melee Weapon wh_dlc04_vmp_sword_stalkers_poison |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
29 |
├ Base Defence 29 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
95 |
├ Armour wh2_main_plate_60 |
├ Armour Defence 60 |
└ Shield Armour 35 |
61 |
├ Man Entity wh_main_vmp_skeleton |
├ Man Speed 31 |
├ Man Health 8 |
└ Bonus Hit Points 53 |
Leadership (Base Morale) 40 |
Abilities
- Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |