Dark Riders (Shields)
Their shields ensure that these riders can get in amongst the fray and remain there.In the grim days when armies of Daemons besieged Ulthuan, keen-eyed messengers from Nagarythe kept guard for any signs of a daemonic intrusion. These Dark Riders wore cloaks of black feathers, invoking the raven-headed god Nethu to keep them hidden from the eyes of the enemy. During the civil war, the Dark Riders earned a more sinister reputation. They travelled ahead of Nagarythe's hosts, sowing terror and confusion wherever they rode, burning villages and driving their people into the wilds. In battle, Dark Riders take delight in skirting the enemy flanks to attack war machines and cut lines of supply. They revel in the prospect of running down terror-stricken victims, dragging out every moment of wild panic as long as possible before delivering the final heart-seeking strike.
Unit Name Dark Riders (Shields) |
Main Unit Key wh2_main_def_cav_dark_riders_1 |
Land Unit Key wh2_main_def_cav_dark_riders_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Shock Cavalry |
Naval Unit Group Shock Cavalry |
Soldiers 60 |
Caste Melee Cavalry |
Category Cavalry |
Class Shock Cavalry |
Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 125 |
Melee Attack 24 |
26 |
├ Melee Weapon wh2_main_def_spear_darkriders |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
28 |
├ Base Defence 28 |
├ Shield wh_missile_block_35_metal |
└ Shield Defence 0 |
65 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 35 |
89 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 73 |
├ Mount wh2_main_def_mnt_dark_steed |
├ Mount Entity wh2_main_def_cavalry_fast_170_blood |
├ Mount Speed 92 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings | |
---|---|
Lv. 0 |
Messengers' Lodgehouse
(wh2_dlc11_horde_def_riders_2) Level 1
Messengers' Lodgehouse
(wh2_main_def_riders_2) Level 1 |
Faction Availability | |
---|---|
The Eye of the Vortex |