Winterheart Guards (Eternal Guard - Shields)
These noble sons from the High Realms of Athel Loren practice the art of war with obsession.Through the long Winter months, the forest of Athel Loren is at its lowest ebb, made dormant and vulnerable by the cycle of the seasons. The Treemen slumber, and even the normally vigorous Dryads are sluggish and slow. During this time, guardianship of the most sacred of places falls to the Eternal Guard, sons and daughters of Athel Loren's noble houses. Each Eternal Guard is a formidable foe in her own right, trained to a pinnacle of skill that other races cannot easily match. When assembled in numbers, they form a phalanx, their spears thrusting and cutting with a graceful yet disciplined efficiency. The Eternal Guard themselves refer to such a place as a "fortress of boughs". They face the enemy with feet planted firmly upon their chosen ground, shields braced against attacks and the line of spears rippling as their leaf-shaped blades dart forward to kill.
Unit Name Winterheart Guards (Eternal Guard - Shields) |
Main Unit Key wh_pro04_wef_inf_eternal_guard_ror_0 |
Land Unit Key wh_pro04_wef_inf_eternal_guard_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Spear Infantry |
Naval Unit Group Spear Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Spear Infantry |
Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 212 |
Melee Attack 34 |
24 |
├ Melee Weapon wh_dlc05_wef_asrai_spear |
├ Melee Damage Base 4 |
├ Melee Damage Ap 20 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
54 |
├ Base Defence 54 |
├ Shield wh_missile_block_55_wood |
└ Shield Defence 0 |
95 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 55 |
72 |
├ Man Entity wh_dlc05_wef_inf_eternal_guard_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 64 |
Leadership (Base Morale) 100 |
Abilities
No Ability
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |