Glade Lord (Great Eagle)
Above pride, vanity and selfish ego there is only Athel Loren.The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.
Unit Name Glade Lord (Great Eagle) |
Main Unit Key wh_dlc05_wef_cha_glade_lord_2 |
Land Unit Key wh_dlc05_wef_cha_glade_lord_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid Weapon Specialist |
Naval Unit Group Hybrid Weapon Specialist |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 1400 |
Recruitment Cost 1100 |
Upkeep Cost 350 |
280 |
├ Missile Weapon wh_dlc05_wef_glade_lord_bow |
├ Projectile wh_dlc05_wef_cha_trueflight_arrow |
├ Missile Damage 196 |
├ Missile Ap Damage 84 |
└ Base Reload Time 8 |
Accuracy 15 |
Range 190 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 30 |
Melee Attack 65 |
440 |
├ Melee Weapon wh2_main_hef_lord_great_eagle |
├ Melee Damage Base 264 |
├ Melee Damage Ap 176 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 70 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_plate_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
4856 |
├ Man Entity wh_dlc05_wef_cha_inf_glade_lord_blood |
├ Man Speed 46 |
├ Man Health 8 |
├ Bonus Hit Points 4840 |
├ Mount wh_dlc05_wef_mnt_great_eagle |
├ Mount Entity wh_dlc05_wef_mon_great_eagle_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
- Call of the Woods
The living embodiment of the forest; through them, their warriors feel a greater call to war. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Guided Projectile
The projectile fired by this unit can home in on its target. - Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |