Orion
Orion is the Wood Elves; he is the Winds; he is Athel Loren itself.Orion is the King of Athel Loren. He is immortal, but his existence is irrevocably tied to the seasons. Thus does he pass willingly into his own funeral pyre each Midwinter, only to be reborn into thunderous life on the first day of Spring. Each year, on the eve of the vernal equinox, the Wild Riders select a young prince who will bear the mantle of Orion for the coming year. This chosen one is led to the Oak of Ages and given over to Ariel's keeping. There, she works the miracle of rebirth, sculpting her lost husband anew from the chosen one's flesh and Kurnous' spirit. On the following morning, the chosen one emerges from the Oak's embrace, a mortal Elf no longer, but reborn as Orion, god-king of Athel Loren.
Unit Name Orion |
Main Unit Key wh_dlc05_wef_cha_orion_0 |
Land Unit Key wh_dlc05_wef_cha_orion_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid Weapon Specialist |
Naval Unit Group Hybrid Weapon Specialist |
Soldiers 1 |
Caste Lord |
Category Missile Infantry |
Class Command |
Cost 1600 |
Recruitment Cost 1600 |
Upkeep Cost 250 |
320 |
├ Missile Weapon wh_dlc05_wef_orion_spear |
├ Projectile wh_dlc05_wef_orion_spear |
├ Missile Damage 70 |
├ Missile Ap Damage 250 |
└ Base Reload Time 8 |
Accuracy 10 |
Range 140 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 12 |
Melee Attack 65 |
490 |
├ Melee Weapon wh_dlc05_wef_orion_spear |
├ Melee Damage Base 180 |
├ Melee Damage Ap 310 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 65 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_body_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
7436 |
├ Man Entity wh_dlc05_wef_inf_orion_blood |
├ Man Speed 55 |
├ Man Health 8 |
└ Bonus Hit Points 7428 |
Leadership (Base Morale) 100 |
Abilities
- Hounds of Orion
Orion's wolves run with their Lord, defending his person with great savagery and scant regard for their own lives. - Hawk's Talon
Nature manifests at Orion's call, raining a flurry of arrows upon the enemy in defence of Athel Loren. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees. - Fire Whilst Moving
This unit can fire while on the move. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |