Spellsinger (Life)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
Unit Name Spellsinger (Life) |
Main Unit Key wh_dlc05_wef_cha_spellsinger_life_0 |
Land Unit Key wh_dlc05_wef_cha_spellsinger_life_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 300 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 33 |
240 |
├ Melee Weapon wh_dlc05_wef_sword_wizard |
├ Melee Damage Base 180 |
├ Melee Damage Ap 60 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
34 |
├ Base Defence 34 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
3420 |
├ Man Entity wh_dlc05_wef_spellsinger_blood_dismembers |
├ Man Speed 34 |
├ Man Health 8 |
└ Bonus Hit Points 3412 |
Leadership (Base Morale) 60 |
Abilities
- Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |