Chaos Warriors (Halberds)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies are as tough as the Iron Mountains. Imbued with the power of Chaos and encased in suits of hell-forged armour, a Chaos Warrior is equal to several battle-hardened mortal men. They are no longer truly human, but living weapons, honed perfectly for the bloody tasks before them. A Chaos Warrior has no need of food, drink or sleep, for he is nourished by the carnage that he wreaks. He has nothing but contempt for the weak or the cowardly and goes about the business of murder with a vengeance, for there is always a part of the man who was that rages against that which he has become. A Chaos Warrior's only solace is in slaughter - the fulfilment of his new existence as an instrument of his blasphemous God's will, and at battle's end, his armour is spattered with the lifeblood of the slain.
Unit Name Chaos Warriors (Halberds) |
Main Unit Key wh_main_chs_inf_chaos_warriors_1 |
Land Unit Key wh_main_chs_inf_chaos_warriors_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Halberd Infantry |
Naval Unit Group Halberd Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 850 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Melee Attack 30 |
34 |
├ Melee Weapon wh_main_chs_halberd |
├ Melee Damage Base 10 |
├ Melee Damage Ap 24 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 19 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
42 |
├ Base Defence 42 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh2_main_heavy_metal_100 |
├ Armour Defence 100 |
└ Shield Armour 0 |
90 |
├ Man Entity wh_main_infantry_standard_very_large_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 82 |
Leadership (Base Morale) 75 |
Abilities
No Ability
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings | |
---|---|
Lv. 0 |
Ruinous Altar
(wh_main_horde_chaos_warriors_2) Level 1
Chaos Warshrine
(wh_main_horde_chaos_warriors_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |