Chosen (Great Weapons)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as Chosen, their frames are swollen with unholy power, and with the gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the Chosen in his quest to inflict devastation on the civilised realms of the world. Even if a Chosen warrior bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace. The Chosen are truly the nobility of Chaos. The Chosen lead by example, fighting not as commanders but as elite warriors and champions. In this way, the Chosen hope to attack yet more of their master's favour and ascend to the ranks of the truly exalted. They advance unflinchingly through black powder firestorms, hails of arrows and punishing artillery volleys, their purposeful thread never falters as they march ever closer to their prey. Battle lines have buckled and broken at the mere prospect of a unit of Chosen closing in upon them, blades raised so that the methodical butchery of the foe can begin.
Unit Name Chosen (Great Weapons) |
Main Unit Key wh_main_chs_inf_chosen_1 |
Land Unit Key wh_main_chs_inf_chosen_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Great Axe Infantry |
Naval Unit Group Great Axe Infantry |
Soldiers 80 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 1450 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 48 |
50 |
├ Melee Weapon wh_main_chs_axe_great_chosen |
├ Melee Damage Base 12 |
├ Melee Damage Ap 38 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 32 |
46 |
├ Base Defence 46 |
├ Shield none |
└ Shield Defence 0 |
120 |
├ Armour wh2_main_heavy_metal_120 |
├ Armour Defence 120 |
└ Shield Armour 0 |
131 |
├ Man Entity wh_main_infantry_standard_very_large_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 123 |
Leadership (Base Morale) 85 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |