![Home](images/web/icon_regions_owned.png)
![Chaos Sorcerer Lord (Death) (Manticore)](gen_images/unit_icon/warhammer2/wh_dlc08_chs_chaos_challenger_tzeentch_qb/wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9.png)
![Challenger of the Eagle (Mortal Empires)](images/warhammer2/flags/wh_dlc08_chs_challenger_of_the_eagle/mon_24.png)
Chaos Sorcerer Lord (Death) (Manticore)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.Those Champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. Chaos Sorcerers wield the wild energies of entropy itself, reshaping reality to better serve their whims and those of their dark masters. A word and a gesture from a Chaos Sorcerer can strip a man's flesh from his bones, force a lover to murder his beloved, or cause a regiment of soldiers to burst into flame. They are amongst the most awful and depraved of all servants of Chaos, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is instant and innate. However, without the patience and wisdom that such study brings, a Chaos Sorcerer lacks due wariness and respect for the ultimate dangers of magic, and so begins an inexorable descent into deformity and madness. Many are the paths that lead to this ultimate fate, but most often, the Chaos Sorcerer seeks to expand his magical powers or harness more of the occult by simply bartering away another fraction of his soul, losing a little more of his humanity in the process. Before long, the aspirant feels his whole body and mind twist and alter, and as the gnawed remnants of his soul are finally devoured, he is plunged into the whirlpools of insanity, leaving behind nothing of the man who was.
![]() |
Unit Name Chaos Sorcerer Lord (Death) (Manticore) |
Main Unit Key wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9 |
Land Unit Key wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 1200 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 42 |
Weapon Strength (Weapon Damage) 445 |
├ Melee Weapon wh_dlc01_chs_manticore_caster_lord |
├ Melee Damage Base 290 |
├ Melee Damage Ap 155 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
Melee Defence 36 |
├ Base Defence 36 |
├ Shield none |
└ Shield Defence 0 |
Armour 80 |
├ Armour wh2_main_body_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
Health 5276 |
├ Man Entity wh2_dlc16_infantry_standard_large_hero_blood_dismembers_low_kb_resist |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 5260 |
├ Mount wh_dlc01_chs_mnt_manticore |
├ Mount Entity wh_dlc01_flying_manticore_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause. - Evasion
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |