Grail Guardians
The holy relics of the Lady, the most sacred in all Bretonnia, are guarded by the most fervent and fearsome of warriors.The Fay Enchantress is one of the most revered and respected figures in all of Bretonnia. As is fitting of someone who speaks with the voice of the Lady, she is accompanied at all times by a retinue of Knights who defend her to the death. These men, selected from the very best of the Grail Knights, are warriors par excellence, striking down the enemies of Bretonnia with shining blades of justice. Though rumours abound that the Fay Enchantress is none other than the Lady herself, and therefore requiring no earthly protectors, the Grail Guardians care not and defend their charge all the same.
Unit Name Grail Guardians |
Main Unit Key wh_dlc07_brt_cav_grail_guardians_0 |
Land Unit Key wh_dlc07_brt_cav_grail_guardians_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cavalry |
Naval Unit Group Cavalry |
Soldiers 60 |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Cost 1600 |
Recruitment Cost 1600 |
Upkeep Cost 400 |
Melee Attack 36 |
36 |
├ Melee Weapon wh_dlc07_brt_sword_grail_guardian |
├ Melee Damage Base 23 |
├ Melee Damage Ap 13 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 38 |
56 |
├ Base Defence 56 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
155 |
├ Armour wh2_main_plate_120 |
├ Armour Defence 120 |
└ Shield Armour 35 |
128 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 112 |
├ Mount wh_main_brt_mnt_warhorse_grail_guardians |
├ Mount Entity wh_main_brt_cavalry_barded_slow_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 85 |
Abilities
- Lance
Forming a wedge before the charge enables mounted Knights to smash through enemy lines, causing great disarray among their ranks. - The Blessing of the Lady
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Attributes
- Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Living Saints
Knights who have sipped from the Grail are elevated above mere mortals; they truly are what is best in men. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |