Men-at-Arms
Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.
Unit Name Men-at-Arms |
Main Unit Key wh_dlc07_brt_inf_men_at_arms_1 |
Land Unit Key wh_dlc07_brt_inf_men_at_arms_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 63 |
Melee Attack 27 |
26 |
├ Melee Weapon wh_dlc07_brt_sword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
26 |
├ Base Defence 26 |
├ Shield none |
└ Shield Defence 0 |
30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
65 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 57 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poor Leadership
This unit suffers from poor Lord or other encouraging units nearby. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Garrison Buildings | |
---|---|
x 2 |
The Maelstrom
(wh2_dlc11_special_settlement_galleons_graveyard_other_1) Level 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |