Galleon - Spearmen-at-Arms (Shields)
placeholderPut a spear in a man's hand and tell him to brace and he will. He will also hope, and pray.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
(Spearmen-at-Arms (Shields))
Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.
Unit Name Galleon - Spearmen-at-Arms (Shields) |
Main Unit Key wh_main_brt_shp_galleon |
Land Unit Key wh_main_brt_inf_spearmen_at_arms |
Naval Unit Key wh_main_brt_shp_galleon |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 140 |
Caste Generic |
Category Heavy Ship |
Class Melee Ship |
Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
└ Ship wh_main_ship_heavy_dummy |
Ship Speed |
Melee Attack 20 |
22 |
├ Melee Weapon wh_main_brt_spear |
├ Melee Damage Base 17 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
38 |
├ Base Defence 38 |
├ Shield wh_missile_block_55_wood |
└ Shield Defence 0 |
85 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 55 |
65 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 30 |
├ Man Health 8 |
└ Bonus Hit Points 57 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |