Exalted Hero (Barded Chaos Steed)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.The frozen north spawns some of the hardiest warriors in all the world. Each is a paragon of deadly ability and lethal intent. Some ascend to command entire nations, some pursue the esoteric paths of the arcane, but the majority dedicate themselves to little more than the brutal butchery of all who stand in their way. These ruthless killers are known as Exalted Heroes. The history of many Exalted Heroes, recorded in scattered chronicles by the free people of the Old World, is a catalogue of woes and evil deeds. Their infamy shines bright as they capture the notice of the Dark Gods of Chaos with ever-greater feats of slaughter. They frequently seek out others of their kind to engage in ritual combat. When two Champions of Chaos clash, they duel to the death in the manner of gladiators, using the full force of every weapon at their disposal. When a victor emerges, bloodied but triumphant, he will cut a grisly trophy from his foe, claiming both his vanquished enemy's weapons and followers as his own. If the triumphant Champion has truly excelled, he may even succeed in attracting the attention of the Dark Gods and, in doing so, receive a more permanent reward for his deeds in the form of a mutation of daemonic gift. With each victory, he grows ever closer to becoming a Chaos Lord, with whole armies to command and Daemonhood within his reach.
Unit Name Exalted Hero (Barded Chaos Steed) |
Main Unit Key wh_main_chs_cha_exalted_hero_13 |
Land Unit Key wh_main_chs_cha_exalted_hero_13 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Cost 850 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 65 |
420 |
├ Melee Weapon wh_main_chs_axe_hero |
├ Melee Damage Base 275 |
├ Melee Damage Ap 145 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
45 |
├ Base Defence 45 |
├ Shield wh_missile_block_35_metal |
└ Shield Defence 0 |
155 |
├ Armour wh2_main_heavy_metal_120 |
├ Armour Defence 120 |
└ Shield Armour 35 |
4680 |
├ Man Entity wh_main_infantry_standard_large_hero_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 4664 |
├ Mount wh_main_chs_mnt_barded_chaos_steed_hero |
├ Mount Entity wh_main_cavalry_slow_hero_blood |
├ Mount Speed 66 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |