Dragonback Slayers (Slayers)
These Slayers seek the ultimate blood sport, the greatest beasts, in their unending death-drive.Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.
Unit Name Dragonback Slayers (Slayers) |
Main Unit Key wh_dlc06_dwf_inf_dragonback_slayers_0 |
Land Unit Key wh_dlc06_dwf_inf_dragonback_slayers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 80 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Melee Attack 48 |
48 |
├ Melee Weapon wh_main_dwf_slayer_axe_dual |
├ Melee Damage Base 32 |
├ Melee Damage Ap 16 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 24 |
└ Bonus vs Infantry 0 |
Charge Bonus 26 |
41 |
├ Base Defence 41 |
├ Shield wh_missile_block_30_metal |
└ Shield Defence 0 |
30 |
├ Armour wh_main_body_0 |
├ Armour Defence 0 |
└ Shield Armour 30 |
108 |
├ Man Entity wh_main_dwf_inf_slayers_blood_dismembers |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 100 |
Leadership (Base Morale) 100 |
Abilities
- Power of the Dragonback
Strong and tenacious, the Dawi’s hardy, passionate nature can be put to lethally good use on the battlefield. - Deathblow
Such is the strength within this warrior that when they strike it is sure to be a deathblow!
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Fast (for a Dwarf)
While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Deathblow
Some units simply fight to the bitter end – sometimes beyond that! Imminent death only makes them fight harder. When killed in melee, this unit launches a final attack with its dying breath. - Whirling Axes
Slayers are armed with two axes, deftly whirling them at high speed to deflect incoming missile fire.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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Mortal Empires |