Dreadnaught - Lord
placeholderIn battle, the Dwarfen Lord gets lost in the melee with hammer in hand, strong as a dozen Dwarfen soldiers.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
(Lord)
The leaders of a Dwarf throng are its Lord and thanes. These are the most powerful fighters in the army, fell-handed warriors equipped with the finest arms and armour of the Clan's weapon hoard. As a rule, Dwarf Lords and Thanes are a grim sort, for they are leaders of a dour people. Upon their broad shoulders is carried the weight of untold debt - the inherited grudges of a long-suffering and unforgiving race. It is their lot to avenge all wrongdoing to their Clan, Hold or race, not just in the present, but also for all time. Failure to redress an injury from antiquity is particularly galling, an act of disrespect to the much-revered ancestors. While Dwarfs are notably an infantry force, there are a few exceptions among their leaders; some Lords are carried into battle by Shieldbearers - stout warriors who serve their liege by hefting a shield as a fighting platform. This is common amongst Dwarfs of the southern Holds and has been continued elsewhere, notable by King Alrik Ranulfsson of Karak Hirn. In other Clans, especially northern ones, Lords and Thanes prefer to fight atop Oath Stones, rocks upon which runes are struck - listing out the Clan's honour, or perhaps the Lord's lineage or deeds. The stone is a symbol of their homeland, a piece of their Dwarfhold made manifest.
Unit Name Dreadnaught - Lord |
Main Unit Key wh_main_dwf_shp_dreadnaught_general |
Land Unit Key wh_main_dwf_cha_lord_0 |
Naval Unit Key wh_main_dwf_shp_dreadnaught |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 1 |
Caste Generic |
Category Heavy Ship |
Class Melee Ship |
Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
└ Ship wh_main_ship_heavy_dummy |
Ship Speed |
Melee Attack 50 |
420 |
├ Melee Weapon wh_main_dwf_axe_hero_lord |
├ Melee Damage Base 270 |
├ Melee Damage Ap 150 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
60 |
├ Base Defence 60 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
155 |
├ Armour wh2_main_chainmail_120 |
├ Armour Defence 120 |
└ Shield Armour 35 |
4892 |
├ Man Entity wh_main_dwf_cha_dwarf_hero_blood_dismembers |
├ Man Speed 32 |
├ Man Health 8 |
└ Bonus Hit Points 4884 |
Leadership (Base Morale) 75 |
Abilities
No Ability
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |