Grudge Throwers
More rudimentary than the cannon, a Grudge Thrower is still an effective long-range weapon against enemy infantry.Catapults were one of the earliest of the Dwarf-made war machines and have been used to command the approaches to Dwarfholds for many millennia. During the War of Vengeance, so great was their fury with the Elves that the Dwarfs began the practice of inscribing grudges on the rocks being used as ammunition. This custom stuck, and many crew believe that the engine is only as good as the grudges it throws - and therefore spend as great deal of time carving their anger directly onto the shaped stone ammunition. Grudge Throwers are still used by all Dwarfholds and over the long years there have been many famous engines whose renown has spread far and wide across the Karaz Ankor and beyond. Perhaps most famous of all was the 'Gob-lobber', a legendary catapult which drove off a great many Greenskin attacks during the Goblin Wars - although this was more down to the crew's use of live gobbo ammunition rather than pure accuracy.
Unit Name Grudge Throwers |
Main Unit Key wh_main_dwf_art_grudge_thrower |
Land Unit Key wh_main_dwf_art_grudge_thrower |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Catapult |
Naval Unit Group Catapult |
Soldiers 32 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
170 |
├ Engine wh_main_dwf_art_grudge_thrower |
├ Missile Weapon wh_main_dwf_grudge_thrower |
├ Projectile wh_dwf_grudge_stone |
├ Missile Damage 30 |
├ Missile Ap Damage 140 |
└ Base Reload Time 20 |
Accuracy 10 |
Range 440 |
Reload 10 |
Shots Per Minute 3.3 |
Ammunition 22 |
Melee Attack 16 |
28 |
├ Melee Weapon wh_main_dwf_axe |
├ Melee Damage Base 21 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 0 |
78 |
├ Man Entity wh_main_dwf_inf_dwarfs_crew_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 70 |
Leadership (Base Morale) 64 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings | |
---|---|
Lv. 0 |
Siege Workshop
(wh_main_dwf_workshop_1) Level 0
Gunsmith's Forge
(wh_main_dwf_workshop_2) Level 1
Foundry
(wh_main_dwf_workshop_3) Level 2
Hangar
(wh_main_dwf_workshop_4) Level 3 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |