Free Company Militia
These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must.Whilst state troops form the mainstay of the Empire’s military forces, its armies are often bulked out by ad hoc regiments of militia who are recruited, willingly or not, to fight as and when required. No one can foretell how many will turn up at the muster, or what their fighting quality will be. After all, these irregular troops receive no formal training or discipline. Many militias are formed of townsfolk and villagers levied from the local countryside – brave men standing ready to defend their homes and families against the monsters and beasts that constantly threaten them. Other militias are bands of mercenaries, bandits or other curs used to living by the strength of their sword arm, hired or pressed into service.
Unit Name Free Company Militia |
Main Unit Key wh_dlc04_emp_inf_free_company_militia_0 |
Land Unit Key wh_dlc04_emp_inf_free_company_militia_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Close-Quarters Infantry |
Naval Unit Group Close-Quarters Infantry |
Soldiers 120 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 450 |
Recruitment Cost 500 |
Upkeep Cost 110 |
14 |
├ Missile Weapon wh_dlc04_emp_free_company_pistol |
├ Projectile wh_dlc04_emp_free_company_pistol_bullet |
├ Missile Damage 12 |
├ Missile Ap Damage 2 |
└ Base Reload Time 9 |
Accuracy 10 |
Range 90 |
Reload 10 |
Shots Per Minute 7.4 |
Ammunition 18 |
Melee Attack 28 |
28 |
├ Melee Weapon wh_dlc04_emp_free_company_sword |
├ Melee Damage Base 21 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 14 |
25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
25 |
├ Armour wh2_main_leather_25 |
├ Armour Defence 25 |
└ Shield Armour 0 |
61 |
├ Man Entity wh_dlc04_infantry_free_company_blood_dismembers |
├ Man Speed 36 |
├ Man Health 8 |
└ Bonus Hit Points 53 |
Leadership (Base Morale) 55 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Fire Whilst Moving
This unit can fire while on the move.
Requires Buildings | |
---|---|
Lv. 0 |
Training Field
(wh_main_emp_barracks_1) Level 0
Rally Field
(wh_main_emp_barracks_2) Level 1
Barracks
(wh_main_emp_barracks_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |