Goblin Big Boss (Giant Wolf)
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-king or Great Grif.
Unit Name Goblin Big Boss (Giant Wolf) |
Main Unit Key wh_main_grn_cha_goblin_big_boss_1 |
Land Unit Key wh_main_grn_cha_goblin_big_boss_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Cost 400 |
Recruitment Cost 600 |
Upkeep Cost 150 |
Melee Attack 40 |
360 |
├ Melee Weapon wh_main_grn_goblin_sword_hero |
├ Melee Damage Base 240 |
├ Melee Damage Ap 120 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
48 |
├ Base Defence 48 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_leather_35 |
├ Armour Defence 35 |
└ Shield Armour 35 |
3976 |
├ Man Entity wh_main_grn_cha_goblin_hero_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
├ Bonus Hit Points 3960 |
├ Mount wh_main_grn_mnt_giant_wolf_hero |
├ Mount Entity wh_main_grn_wolf_mount_hero_blood |
├ Mount Speed 92 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
- They Needs Stabbin’
"Get yer stabbers out, boys. We ain’t leavin’ ‘til they's fulla gashes!" - Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Duellist
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |