Feral Wyvern
The looming silhouette of a mischievous Wyvern in flight is a bad omen wherever it appears, but a boon for any Waaagh!The scaled hides and general appearance of Feral Wyverns often result in them being mistaken for small Dragons. Though the voracious predators do share several similarities with their larger cousins, they are much less intelligent and notably have a distinct lack of forelimbs – the sort of detail that is easily overlooked when one is running for their life as fast as possible in the other direction. Usually inhabiting dark caves high in the most barren mountains, the flying monsters do not only emerge from their lairs just to feed, but also to seek out ill-tempered mischief. It is this tendency which often draws them into the belligerent frenzy of a Greenskin Waaagh! in which they either get wrangled into mounts by Orcs brave (or stupid) enough to attempt to break them, or are just used to wreak havoc amongst the enemy battle lines they are haphazardly directed towards.
Unit Name Feral Wyvern |
Main Unit Key wh2_dlc15_grn_mon_wyvern_waaagh_0 |
Land Unit Key wh2_dlc15_grn_mon_wyvern_waaagh_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monster |
Naval Unit Group Flying Monster |
Soldiers 1 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 44 |
450 |
├ Melee Weapon wh_main_grn_wyvern |
├ Melee Damage Base 150 |
├ Melee Damage Ap 300 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 80 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_main_body_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
5408 |
├ Man Entity wh_main_flying_wyvern_blood |
├ Man Speed 70 |
├ Man Health 8 |
└ Bonus Hit Points 5400 |
Leadership (Base Morale) 55 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Rampage
When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Causes Terror
This unit can fear themselves. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.