Spider Hatchlings
Although a fraction of the size of their fully-grown sisters, newly-hatched Arachnaroks are every bit as deadly.The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.
Unit Name Spider Hatchlings |
Main Unit Key wh_dlc06_grn_mon_spider_hatchlings_0 |
Land Unit Key wh_dlc06_grn_mon_spider_hatchlings_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group War Beasts |
Naval Unit Group War Beasts |
Soldiers 60 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 150 |
Recruitment Cost 450 |
Upkeep Cost 113 |
Melee Attack 22 |
23 |
├ Melee Weapon wh_dlc06_grn_spider_fangs_0 |
├ Melee Damage Base 18 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 19 |
20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_bone_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
73 |
├ Man Entity wh_dlc06_monster_spider_hatchlings_blood |
├ Man Speed 76 |
├ Man Health 8 |
└ Bonus Hit Points 65 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |