Savage Orc Arrer Boyz
Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say.Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".
Unit Name Savage Orc Arrer Boyz |
Main Unit Key wh_main_grn_inf_savage_orc_arrer_boyz |
Land Unit Key wh_main_grn_inf_savage_orc_arrer_boyz |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 90 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
20 |
├ Missile Weapon wh_main_grn_orc_bow |
├ Projectile wh_grn_orc_arrow |
├ Missile Damage 14 |
├ Missile Ap Damage 6 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 140 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 22 |
Melee Attack 24 |
35 |
├ Melee Weapon wh_main_grn_axe_choppa_savages |
├ Melee Damage Base 26 |
├ Melee Damage Ap 9 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
8 |
├ Base Defence 8 |
├ Shield none |
└ Shield Defence 0 |
0 |
├ Armour wh_main_body_0 |
├ Armour Defence 0 |
└ Shield Armour 0 |
77 |
├ Man Entity wh_main_grn_inf_savage_orc_blood_dismembers |
├ Man Speed 37 |
├ Man Health 8 |
└ Bonus Hit Points 69 |
Leadership (Base Morale) 52 |
Abilities
- Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Poor Accuracy
This unit's attacks are prone to go stray. - Warpaint
The colourful tattoos on their bare skin grant Savage Orcs Physical Resistance, which reduces the damage from any non-magical attack.
Requires Buildings | |
---|---|
Lv. 0 |
Savage Orc Camp
(wh_main_special_savage_orc_camp_2) Level 1
Savage Orc Host
(wh_main_special_savage_orc_camp_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |