Moon-howlers (Goblin Wolf Riders)
With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.
Unit Name Moon-howlers (Goblin Wolf Riders) |
Main Unit Key wh_dlc06_grn_cav_moon_howlers_0 |
Land Unit Key wh_dlc06_grn_cav_moon_howlers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cavalry |
Naval Unit Group Cavalry |
Soldiers 80 |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Cost 425 |
Recruitment Cost 425 |
Upkeep Cost 107 |
Melee Attack 29 |
24 |
├ Melee Weapon wh_main_grn_goblin_spear_wolf |
├ Melee Damage Base 19 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
27 |
├ Base Defence 27 |
├ Shield wh_missile_block_30_wood |
└ Shield Defence 0 |
55 |
├ Armour wh2_main_leather_25 |
├ Armour Defence 25 |
└ Shield Armour 30 |
57 |
├ Man Entity wh_main_grn_inf_goblin_cav_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 41 |
├ Mount wh_dlc06_grn_mnt_giant_wolf_howlers |
├ Mount Entity wh_main_grn_wolf_mount_blood |
├ Mount Speed 92 |
└ Mount Health 8 |
Leadership (Base Morale) 54 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |