Wurrzag (Spleenrippa)
Wurrzag is beholden to no tribe nor lord, only the whisperings of the Greenskin gods in his addled mind.Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical powers. Known as "Da Great Green Prophet", he is guided along his path by the Greenskin gods. He leads tribes to greatness before wandering off to pursue yet another mad plan to advance Orc-kind. Wurrzag's green crusade began in the Southlands when, with the magical energy that arched uncontrollably out of his eyes, he transformed the former Shaman of the Bone Nose tribe into a Squiggly Beast. As the tribe prepared to ritually eat Wurrzag for this deed, the marinated Orc entered a trance and spouted a tale of long ago, when the now-sorry Bone Nose tribe ruled the lands. The cold-blooded ones came and built great pyramids, driving the tribe away and destroying their idols. Since those shameful days, the tribe has lived under a curse. Wurrzag rekindled their spirit of conquest and, filling in for their transformed Shaman, led the Bone Nose warriors to level the nearest Lizardmen-city. Using the rubble of the wrecked pyramid, Wurrzag ordered the Greenskins to erect two edifices. To this day these same stone-faced idols watch over the Bone Noses, and the tribe's fortune has grown.
Unit Name Wurrzag (Spleenrippa) |
Main Unit Key wh_dlc06_grn_cha_wurrzag_1 |
Land Unit Key wh_dlc06_grn_cha_wurrzag_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Cost 1000 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Melee Attack 43 |
340 |
├ Melee Weapon wh_dlc06_grn_wurrzag_boar |
├ Melee Damage Base 100 |
├ Melee Damage Ap 240 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 80 |
25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
55 |
├ Armour wh2_main_body_55 |
├ Armour Defence 55 |
└ Shield Armour 0 |
4680 |
├ Man Entity wh_main_grn_cha_orc_hero_lgn_blood |
├ Man Speed 36 |
├ Man Health 8 |
├ Bonus Hit Points 4664 |
├ Mount wh_dlc06_grn_mnt_warboar_spleenrippa |
├ Mount Entity wh_main_grn_cav_boar_hero_blood |
├ Mount Speed 62 |
└ Mount Health 8 |
Leadership (Base Morale) 65 |
Abilities
- 'Effagee' of da Git
Recently, Wurrzag has taken to carrying a doll or ‘effagee’ of his foes and sticking pins in them to “stop da gitz from gettin’ away”. - Warpaint of Wurrzag
The terrifying visage painted upon Wurrzag affects enemies' concentration, allowing him to take full advantage of their confusion! - Wurrzag's Revenge
Wurrzag inflicts a cloud of confusion upon his enemies, whose words ring hollow and spells fly false. - Get Back 'Ere!
Da Boss ain't ready to run an' so expects da boyz to stay put too! - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Frenzy
Units with leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.