![Snotling Pump Wagons](gen_images/unit_icon/warhammer2/wh_main_grn_scabby_eye_waaagh/wh2_dlc15_grn_veh_snotling_pump_wagon_0.png)
![Scabby Eye Waaagh! (Mortal Empires)](images/warhammer2/flags/wh_main_grn_scabby_eye/mon_24.png)
Snotling Pump Wagons
No two Pump Wagons are ever built the same, but all crash into the foe with the same devastating, bone-breaking crunch!The devilish contraption known as the Snotling Pump Wagon is no ordinary chariot, but more of a primitive fighting platform on wheels. They are built and crewed by the pea-brained Snotlings, smallest of the Greenskin races and cousins to the much larger Orcs. It is a great wonder of the world that they can build such war machines, since the runts barely know how to use tools and often struggle to even pick their own noses. It seems that Snotlings are particularly affected by the strange energies that drive Waaagh! events, scuttering together at such times to hastily assemble their Pump Wagons, and later providing the momentum to drive them forward with primitive cranks and belts. The various killing-contraptions often fitted to the front of the crudely constructed wagons help inflict fatal injuries as they roll over any foes (or crew) that fall before them.
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Unit Name Snotling Pump Wagons |
Main Unit Key wh2_dlc15_grn_veh_snotling_pump_wagon_0 |
Land Unit Key wh2_dlc15_grn_veh_snotling_pump_wagon_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 8 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 125 |
Engine Missile Damage 0 |
├ Engine wh2_dlc15_grn_veh_snotling_pump_wagon |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 10 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 20 |
Weapon Strength (Weapon Damage) 40 |
├ Melee Weapon wh2_dlc15_grn_snotling_pump_wagon |
├ Melee Damage Base 15 |
├ Melee Damage Ap 25 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 15 |
Charge Bonus 50 |
Melee Defence 22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
Armour 50 |
├ Armour wh2_main_plate_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
Health 1008 |
├ Man Entity wh2_dlc15_grn_vehicle_snotling_pump_wagon |
├ Man Speed 60 |
├ Man Health 8 |
└ Bonus Hit Points 1000 |
Leadership (Base Morale) 50 |
Abilities
- Pump Harder Ladz!
"Green boss says move! Fasta! Fasta! Move, find, crush!"
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Requires Buildings | |
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Goblin Toolbox
(wh_main_grn_workshop_1) Level 0 ![]()
Goblin Tinkerer Bench
(wh_main_grn_workshop_2) Level 1 ![]()
Goblin Workshop
(wh_main_grn_workshop_3) Level 2 |
Faction Availability | |
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The Eye of the Vortex | |
Mortal Empires |