Arachnarok Spider
With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it.Of the many spiders that infest the wild woods, the colossal Arachnarok Spider is the largest by far. Bigger than an Empire townhouse, the nigh-unstoppable predators dwell in the depths of the forest where the light of the sun never penetrates. Such is the immensity of the gargantuan, eight-legged monstrosities that they commonly stalk and entrap whole Beastmen herds as well as larger prey such as Giants or Cygors. They have even been known to ensnare entire populations of villages foolish enough to be built near their darksome forest abodes, encircling such hamlets within webs thicker than an Orc’s arms. Worshipped by some Forest Goblins, Greenskin Shamans originally learnt that Arachnarok Spiders could be hypnotised by using mystical trances to quell their ravenous depredations, then with enough bribes of fresh blood they could be called out to battle. Over time, many of them grew tolerant of the Forest Goblins, even allowing them to scurry about on their hulking bodies like young broodlings, building great stick-howdahs used as battlements from which to shoot their enemies.
Unit Name Arachnarok Spider |
Main Unit Key wh_main_grn_mon_arachnarok_spider_0 |
Land Unit Key wh_main_grn_mon_arachnarok_spider_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 8 |
Caste Monster |
Category War Beast |
Class Melee Infantry |
Cost 1900 |
Recruitment Cost 1900 |
Upkeep Cost 475 |
Melee Attack 58 |
380 |
├ Melee Weapon wh_main_grn_arachnarok |
├ Melee Damage Base 100 |
├ Melee Damage Ap 280 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 14 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
120 |
├ Armour wh2_dlc15_bone_120 |
├ Armour Defence 120 |
└ Shield Armour 0 |
9973 |
├ Man Entity wh_main_grn_arachnarok_rider_360_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 9957 |
├ Mount wh_main_grn_mnt_arachnarok_spider |
├ Mount Entity wh_main_monster_spider_arachnarok_blood |
├ Mount Speed 57 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |