Goblin Big Boss (Giant Spider)
Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-king or Great Grif.
Unit Name Goblin Big Boss (Giant Spider) |
Main Unit Key wh_main_grn_cha_goblin_big_boss_2 |
Land Unit Key wh_main_grn_cha_goblin_big_boss_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Cost 500 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Melee Attack 40 |
360 |
├ Melee Weapon wh_main_grn_goblin_sword_hero_poison |
├ Melee Damage Base 240 |
├ Melee Damage Ap 120 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 60 |
48 |
├ Base Defence 48 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_bone_45 |
├ Armour Defence 45 |
└ Shield Armour 35 |
4136 |
├ Man Entity wh_main_grn_cha_goblin_hero_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
├ Bonus Hit Points 4120 |
├ Mount wh_main_grn_mnt_giant_spider_hero |
├ Mount Entity wh_main_monster_spider_giant_hero_blood |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
- They Needs Stabbin’
"Get yer stabbers out, boys. We ain’t leavin’ ‘til they's fulla gashes!" - Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Duellist
This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |