Throgg
The Troll King seeks to grind the realms of civilisation under his monstrous rule.At the heart of an icy labyrinth, in an area of Troll Country strewn with the gnawed corpses of once-mighty heroes, sits the Troll King, Throgg. With the filth-encrusted heirlooms of eaten warriors decorating his yellowed tusks, he strikes out from his wind-whipped wasteland home to ambush, despoil, and feast. On his heels follows the bitter cold of winter, and his subjects - stinking monsters, drooling mutants, and tormented madmen. The slaughter he leaves in his Wintry wake has earned him such infamy that every season, great and lauded heroes ride northwards to attempt to slay him – and every season, the Troll King dines on their flesh. Disenchanted with these incessant, petty challenges, Throgg vows to bring about an age of ice and darkness and make all races of the Old World his slaves.
Unit Name Throgg |
Main Unit Key wh_dlc08_nor_cha_throgg_0 |
Land Unit Key wh_dlc08_nor_cha_throgg_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hammer Infantry |
Naval Unit Group Hammer Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 1600 |
Recruitment Cost 1600 |
Upkeep Cost 400 |
Melee Attack 60 |
495 |
├ Melee Weapon wh_dlc08_club_troll_throgg |
├ Melee Damage Base 123 |
├ Melee Damage Ap 372 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 28 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
50 |
├ Base Defence 50 |
├ Shield none |
└ Shield Defence 0 |
55 |
├ Armour wh2_main_body_55 |
├ Armour Defence 55 |
└ Shield Armour 0 |
8008 |
├ Man Entity wh_dlc08_monster_throgg_blood |
├ Man Speed 56 |
├ Man Health 8 |
└ Bonus Hit Points 8000 |
Leadership (Base Morale) 70 |
Abilities
- Copious Vomit
"HUUUURGGEHH!!! BLUUUURGGEHH!!! HUUUUUUUURRRRRGGGGGGGGGGEHH!!!" - Fight or Die!
There is no other choice. There never was. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. - Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Frostbite
The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Regeneration
flaming attacks will cause more damage to units with Regeneration. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |