Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.The armies of the Empire are led by warriors who have been trained to direct their forces as effortlessly as a swordsman wields a blade. First and foremost amongst these great leaders are the Elector Counts, inspirational and famous individuals whose mere presence can steady a wavering battle line. The knowledge that their count is personally fighting beside them is enough to embolden the courage of a province's soldiers and strengthen their resolve. In practice, however, it is unfeasible for Elector Counts to command every force that must be despatched, for the Empire is a dangerous land, and its territories are forever under attack from savage monsters and marauding armies. Often, command is delegated to a trusted soldier considered to be an honourable leader of men, and this officer will lead the province's forces when the count cannot. Of course there are always exceptions, and some of the more bellicose counts, such as Valmir von Raukov of Ostland, have an unhealthy love for the clash of swords and the thunder of cannons, thus taking to the field of battle whenever they can. Many of the men appointed by an Elector Count to lead an army will also be nobles of the Empire, educated in martial pursuits from an early age - falconry, swordsmanship and hunting Beastmen in the forests. Others have risen through the ranks, having first stood amongst the rank and file with a bloody halberd in their hands. These officers vary greatly in standing, depending on the size of the force they lead, and can be known as captain, marshals, generals or simply commanders. Regardless of their station, the vast majority will be tried and tested veterans of many years who have a fine understanding of the craft of soldiering, having spent most of their lives fighting in defence of the Empire.
Unit Name Captain |
Main Unit Key wh_main_teb_cha_captain_0 |
Land Unit Key wh_main_teb_cha_captain_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 800 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 50 |
375 |
├ Melee Weapon wh_main_emp_sword_hero |
├ Melee Damage Base 250 |
├ Melee Damage Ap 125 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
40 |
├ Base Defence 40 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
120 |
├ Armour wh2_main_plate_85 |
├ Armour Defence 85 |
└ Shield Armour 35 |
3688 |
├ Man Entity wh_main_infantry_standard_hero_blood_dismembers |
├ Man Speed 34 |
├ Man Health 8 |
└ Bonus Hit Points 3680 |
Leadership (Base Morale) 65 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.