The Feasters in the Dusk (Crypt Ghouls)
These ghouls remember one thing - war - and they pursue that goal with single-minded savagery.Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.
Unit Name The Feasters in the Dusk (Crypt Ghouls) |
Main Unit Key wh_dlc04_vmp_inf_feasters_in_the_dusk_0 |
Land Unit Key wh_dlc04_vmp_inf_feasters_in_the_dusk_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cudgel Infantry |
Naval Unit Group Cudgel Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Melee Attack 35 |
40 |
├ Melee Weapon wh_main_claws_ghouls |
├ Melee Damage Base 36 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 16 |
32 |
├ Base Defence 32 |
├ Shield none |
└ Shield Defence 0 |
10 |
├ Armour wh2_main_body_10 |
├ Armour Defence 10 |
└ Shield Armour 0 |
63 |
├ Man Entity wh_dlc04_vmp_inf_feaster_ghoul_blood_dismembers |
├ Man Speed 42 |
├ Man Health 8 |
└ Bonus Hit Points 55 |
Leadership (Base Morale) 54 |
Abilities
- Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. - Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Stalk
This unit can move hidden in any terrain. - {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Stalk
This unit can move hidden in any terrain. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |