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Maggoth Kin Units
Units
- Lords (9)
- Heroes (8)
- Infantry (11)
- Cavalry & Chariots (3)
- Missile Cavalry & Chariots (1)
- Monsters & Beasts (12)
- Missile Monsters & Beasts (2)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Wizard / wh3_main_nur_cha_exalted_great_unclean_one_death_0 Exalted Great Unclean One (Death) A towering, grotesque facsimile of the Plague God himself, his myriad sores oozing unspeakable disease. |
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2300 | 2000 | 575 | 1 | 12620 | 7000 | 50 | 80 | 36 | 60 | 50 | 550 | 20 | ||||||||||
2 |
Lords /
Wizard / wh3_main_nur_cha_exalted_great_unclean_one_nurgle_0 Exalted Great Unclean One (Nurgle) A towering, grotesque facsimile of the Plague God himself, his myriad sores oozing unspeakable disease. |
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2300 | 2000 | 575 | 1 | 12620 | 7000 | 50 | 80 | 36 | 60 | 50 | 550 | 20 | ||||||||||
3 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_death_0 Herald of Nurgle (Death) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1100 | 2000 | 275 | 1 | 4708 | 1200 | 30 | 70 | 27 | 45 | 52 | 400 | 20 | ||||||||||
4 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_death_1 Herald of Nurgle (Death) (Nurgling Palanquin) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1300 | 2600 | 325 | 1 | 6708 | 1200 | 80 | 70 | 27 | 45 | 52 | 400 | 20 | ||||||||||
5 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_death_2 Herald of Nurgle (Death) (Rot Fly) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1600 | 3000 | 400 | 1 | 5508 | 1200 | 30 | 70 | 27 | 45 | 52 | 450 | 28 | ||||||||||
6 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_0 Herald of Nurgle (Nurgle) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1100 | 2000 | 275 | 1 | 4708 | 1200 | 30 | 70 | 27 | 45 | 52 | 400 | 20 | ||||||||||
7 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_1 Herald of Nurgle (Nurgle) (Nurgling Palanquin) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1300 | 2600 | 325 | 1 | 6708 | 1200 | 80 | 70 | 27 | 45 | 52 | 400 | 20 | ||||||||||
8 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_2 Herald of Nurgle (Nurgle) (Rot Fly) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1600 | 3000 | 400 | 1 | 5508 | 1200 | 30 | 70 | 27 | 45 | 52 | 450 | 28 | ||||||||||
9 |
Lords /
Wizard / wh3_main_nur_cha_ku_gath_plaguefather_0 Ku'gath Plaguefather The Foetid Brewmaster tests his countless, horrific contagions by launching fusillades of infected Nurglings into the enemy's midst. |
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2300 | 2000 | 575 | 1 | 14832 | 4500 | 70 | 85 | 28 | 50 | 55 | 550 | 12 | 35 | 400 | 232 | |||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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10 |
Heroes /
Melee Specialist / wh3_main_nur_cha_cultist_0 Cultist of Nurgle Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather. |
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600 | 2000 | 250 | 1 | 4668 | 600 | 15 | 65 | 34 | 50 | 35 | 375 | 20 | ||||||||||
11 |
Heroes /
Melee Specialist / wh3_main_nur_cha_cultist_1 Cultist of Nurgle (Chaos Steed) Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather. |
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800 | 2000 | 250 | 1 | 5068 | 600 | 45 | 65 | 34 | 50 | 35 | 375 | 35 | ||||||||||
12 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_death_0 Plagueridden (Death) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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850 | 2000 | 250 | 1 | 4308 | 1000 | 30 | 65 | 27 | 40 | 47 | 370 | 20 | ||||||||||
13 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_death_1 Plagueridden (Death) (Nurgling Palanquin) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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1050 | 2400 | 300 | 1 | 6308 | 1000 | 80 | 65 | 27 | 40 | 47 | 370 | 20 | ||||||||||
14 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_death_2 Plagueridden (Death) (Rot Fly) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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1350 | 2800 | 375 | 1 | 5108 | 1000 | 30 | 65 | 27 | 40 | 47 | 420 | 28 | ||||||||||
15 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_nurgle_0 Plagueridden (Nurgle) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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850 | 2000 | 250 | 1 | 4308 | 1000 | 30 | 65 | 27 | 40 | 47 | 370 | 20 | ||||||||||
16 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_nurgle_1 Plagueridden (Nurgle) (Nurgling Palanquin) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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1050 | 2400 | 300 | 1 | 6308 | 1000 | 80 | 65 | 27 | 40 | 47 | 370 | 20 | ||||||||||
17 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_nurgle_2 Plagueridden (Nurgle) (Rot Fly) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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1350 | 2800 | 375 | 1 | 5108 | 1000 | 30 | 65 | 27 | 40 | 47 | 420 | 28 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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18 |
Infantry /
Nurgling Swarm / wh3_main_nur_inf_nurglings_0 Nurglings Tiny, squealing Daemons, each little more than an ambulatory pus spore, they spread lethal disease throughout scores of foes. |
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350 | 350 | 88 | 60 | 8400 | 125 | 0 | 50 | 34 | 24 | 24 | 28 | 14 | ||||||||||
19 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur Marauders of Nurgle The sweet stench of decay clings to the polluted bodies of these pallid Northmen. |
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425 | 425 | 106 | 120 | 10200 | 100 | 15 | 60 | 35 | 29 | 33 | 28 | 18 | ||||||||||
20 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons Marauders of Nurgle (Great Weapons) With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns. |
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525 | 525 | 131 | 120 | 10200 | 100 | 15 | 60 | 35 | 29 | 25 | 30 | 22 | ||||||||||
21 |
Infantry /
Sword Infantry / wh3_main_nur_inf_plaguebearers_0 Plaguebearers of Nurgle A droning mass of Daemon footsoldiers, their broken, oozing flesh painted with the scars and sores of the Plague Lord's inexorable rot. |
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700 | 700 | 175 | 100 | 11600 | 150 | 30 | 65 | 27 | 30 | 32 | 48 | 8 | ||||||||||
22 |
Infantry /
Melee Infantry / wh3_main_nur_inf_forsaken_0 Forsaken of Nurgle A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him. |
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850 | 850 | 213 | 80 | 8000 | 230 | 85 | 70 | 46 | 27 | 25 | 58 | 36 | ||||||||||
23 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur Chaos Warriors of Nurgle To wage war for Nurgle is to pile the worm-riddled corpses of His enemies high upon His decrepit altars. |
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850 | 850 | 213 | 100 | 9800 | 160 | 100 | 75 | 28 | 31 | 49 | 36 | 20 | ||||||||||
24 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons Chaos Warriors of Nurgle (Great Weapons) An elevated pain threshold grants the strength to wield more burdensome means for murder. |
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950 | 950 | 238 | 100 | 9800 | 160 | 100 | 75 | 28 | 31 | 37 | 38 | 26 | ||||||||||
25 |
Infantry /
Sword Infantry / wh3_main_nur_inf_plaguebearers_1 Exalted Plaguebearers of Nurgle This shambling, droning, nauseating mass is tasked by the Fly Lord to dispense disease, decay and the gift of death to all. |
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1100 | 1100 | 275 | 100 | 13200 | 175 | 35 | 70 | 27 | 38 | 40 | 52 | 8 | 3 | 70 | 38 | |||||||
26 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur Chosen of Nurgle The gifts of Nurgle that do not kill you only make you stronger. |
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1350 | 1350 | 338 | 80 | 11440 | 160 | 120 | 85 | 28 | 41 | 65 | 48 | 26 | ||||||||||
27 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur_greatweapons Chosen of Nurgle (Great Weapons) Unwieldy weapons are favoured by Nurgle’s Chosen, for whom succumbing to injury is a lesser concern. |
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1550 | 1550 | 388 | 80 | 11440 | 160 | 120 | 85 | 28 | 43 | 51 | 50 | 32 | ||||||||||
28 |
Infantry /
Sword Infantry / wh3_twa06_nur_inf_plaguebearers_ror_0 Festering Stooges (Exalted Plaguebearers of Nurgle) Guards of the Festering Gate are replenished by its energies, obscured behind a nebulous swarm of Nurgle flies. |
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1550 | 1550 | 388 | 100 | 13200 | 175 | 35 | 80 | 27 | 48 | 50 | 52 | 8 | 3 | 70 | 46 | |||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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29 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_mnur Chaos Chariots of Nurgle A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
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850 | 850 | 213 | 4 | 6228 | 1230 | 110 | 70 | 78 | 17 | 33 | 40 | 76 | ||||||||||
30 |
Cavalry & Chariots /
Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur Chaos Knights of Nurgle The foetid appearance of the Plague Lord’s malicious Knights belies their illustrious standing. |
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1400 | 1500 | 375 | 60 | 8280 | 130 | 120 | 75 | 33 | 39 | 57 | 53 | 44 | ||||||||||
31 |
Cavalry & Chariots /
Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur_lances Chaos Knights of Nurgle (Lances) The sickening surge of the Plague Knights is spearheaded by lances glistening with ichor and droplets of pus. |
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1500 | 1600 | 400 | 60 | 8280 | 130 | 120 | 75 | 33 | 37 | 41 | 53 | 80 | ||||||||||
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Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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32 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes Marauder Horsemen of Nurgle (Throwing Axes) The horsemen of the Crow bring contagion and carnage in virulent abundance. |
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700 | 700 | 175 | 60 | 5460 | 100 | 15 | 48 | 33 | 17 | 31 | 24 | 24 | 12 | 70 | 27 | |||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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33 |
Monsters & Beasts /
War Beasts / wh_main_chs_mon_chaos_warhounds_1 Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
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450 | 450 | 113 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
34 |
Monsters & Beasts /
Flying Melee Infantry / wh3_main_nur_inf_chaos_furies_0 Chaos Furies (Nurgle) Winged Daemons, murderous Nurgle energy made flesh, that prey upon the weak from the margins of battle. |
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600 | 550 | 138 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
35 |
Monsters & Beasts /
War Beasts / wh3_main_nur_mon_plague_toads_0 Plague Toads of Nurgle A putrid Daemon pus-beast caked in filth, considered lower even than Nurglings, and whose gaping, noxious maw can consume a man in a heartbeat. |
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650 | 650 | 162 | 24 | 6192 | 1500 | 50 | 55 | 65 | 30 | 24 | 50 | 36 | ||||||||||
36 |
Monsters & Beasts /
Monster / wh3_main_nur_mon_beast_of_nurgle_0 Beast of Nurgle Any other lifeform is a potential friend to this ooze-drenched, pox-slobbering beast – until they inevitably die, of course. |
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800 | 800 | 200 | 1 | 6388 | 3500 | 50 | 60 | 40 | 32 | 34 | 300 | 18 | ||||||||||
37 |
Monsters & Beasts /
Flying War Beasts / wh3_main_nur_mon_rot_flies_0 Rot Flies These immense, nauseating, winged Daemon-insects shred flesh and consume carcasses with abhorrent efficiency. |
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900 | 900 | 225 | 12 | 6192 | 1000 | 40 | 60 | 70 | 34 | 24 | 85 | 16 | ||||||||||
38 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_nur_mon_spawn_of_nurgle_0 Spawn of Nurgle Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts. |
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1100 | 1000 | 250 | 16 | 9632 | 1500 | 10 | 100 | 42 | 31 | 33 | 160 | 30 | ||||||||||
39 |
Monsters & Beasts /
War Beasts / wh3_main_nur_cav_pox_riders_of_nurgle_0 Pox Riders of Nurgle Brackish Plague Toads pressed into service and forced to bear necrotic Plaguebearers into battle. |
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1050 | 1050 | 262 | 24 | 7680 | 200 | 50 | 65 | 23 | 32 | 36 | 64 | 36 | ||||||||||
40 |
Monsters & Beasts /
Flying War Beasts / wh3_main_nur_cav_plague_drones_0 Plague Drones of Nurgle Plaguebearers conveyed into battle atop shrieking, repugnant Rot Flies, winged Daemon-beasts whose speed is matched only by their indescribable hideousness. |
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1100 | 1200 | 300 | 12 | 7032 | 100 | 40 | 70 | 33 | 36 | 36 | 105 | 16 | ||||||||||
41 |
Monsters & Beasts /
War Beasts / wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0 Barons of the Bog (Pox Riders of Nurgle) The Barons venture forth from the Garden of Nurgle to lavish the dreaded Wasting Sickness upon the mortal realm. |
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1250 | 1250 | 312 | 24 | 7680 | 200 | 80 | 75 | 23 | 41 | 45 | 64 | 36 | ||||||||||
42 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mnur Chaos Warshrine of Nurgle Heaped high with flyblown offal, Nurgle’s Warshrines carry the unimaginable stench of stinking waste and parasites. |
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1300 | 1300 | 325 | 1 | 12368 | 100 | 60 | 60 | 33 | 30 | 35 | 375 | 25 | ||||||||||
43 |
Monsters & Beasts /
Monster / wh3_main_nur_mon_great_unclean_one_0 Great Unclean One The greatest of the Fly Lord's decaying legion, a shuddering behemoth of filth and disease, spreading ruin with boundless delight. |
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1800 | 2000 | 500 | 1 | 11360 | 7000 | 50 | 70 | 36 | 55 | 45 | 500 | 20 | ||||||||||
44 |
Monsters & Beasts /
Monster / wh3_twa08_nur_mon_great_unclean_one_0_ror Uncle Furuncle (Great Unclean One) Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where! |
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2200 | 2200 | 550 | 1 | 11360 | 7000 | 50 | 80 | 36 | 67 | 56 | 500 | 20 | ||||||||||
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Missile Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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45 |
Missile Monsters & Beasts /
Flying Missile War Beasts / wh3_main_nur_cav_plague_drones_1 Plague Drones of Nurgle (Death's Heads) The winged cavalry of Nurgle's rot legion, their grotesque Rot Fly mounts spitting the plague-drenched skulls of previous victims at their foes below. |
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1500 | 1500 | 375 | 12 | 7032 | 70 | 40 | 70 | 48 | 36 | 36 | 105 | 16 | 10 | 70 | 113 | |||||||
46 |
Missile Monsters & Beasts /
Missile Monster / wh3_main_nur_mon_soul_grinder_0 Soul Grinder (Nurgle) A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. |
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1750 | 1900 | 475 | 1 | 8188 | 4000 | 90 | 65 | 75 | 42 | 35 | 450 | 30 | 15 | 360 | 356 | |||||||
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