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Artillery & War Machines | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Artillery & War Machines /
Catapult / wh2_main_skv_art_plagueclaw_catapult Plagueclaw Catapults The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance! |
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900 | 900 | 225 | 4 | 5028 | 3100 | 30 | 54 | 20 | 15 | 17 | 26 | 2 | 22 | 400 | 142 | |||||||
2 |
Artillery & War Machines /
Siege Artillery / wh2_main_skv_art_warp_lightning_cannon Warp Lightning Cannons This deadly weapon fires in the blink of an eye, leaving gaping holes and scorched earth in its wake. |
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1000 | 1000 | 250 | 4 | 4848 | 3100 | 30 | 50 | 20 | 16 | 16 | 18 | 2 | 22 | 430 | 174 | |||||||
3 |
Artillery & War Machines /
War Machine / wh2_dlc12_skv_veh_doom_flayer_0 Doom-Flayers It's not quite as bad as it sounds… In fact, it's far, far worse. Prepare to die. |
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1050 | 1100 | 300 | 4 | 5608 | 900 | 90 | 60 | 72 | 30 | 26 | 95 | 40 | ||||||||||
4 |
Artillery & War Machines /
War Machine / wh2_main_skv_veh_doomwheel Doomwheel Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning. |
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1450 | 1450 | 363 | 1 | 6420 | 2000 | 100 | 65 | 72 | 26 | 37 | 297 | 50 | ||||||||||
5 |
Artillery & War Machines /
Siege Artillery / wh2_dlc12_skv_art_warp_lightning_cannon_ror_0 Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons) If you're facing Ikit's cannon crew, chances are you're already dead! |
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1200 | 1200 | 300 | 4 | 4848 | 3100 | 30 | 60 | 20 | 22 | 22 | 18 | 2 | 22 | 430 | 212 | |||||||
6 |
Artillery & War Machines /
War Machine / wh2_dlc12_skv_veh_doom_flayer_ror_0 Dwarf-Thing Menace (Doom-Flayers) This particular spikey ball of cyclic death is the very bane of the Dwarfen race, whose little legs cannot carry themselves away fast enough! |
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1250 | 1350 | 338 | 4 | 5608 | 900 | 90 | 70 | 72 | 38 | 34 | 95 | 40 | ||||||||||
7 |
Artillery & War Machines /
War Machine / wh2_dlc12_skv_veh_doomwheel_ror_0 Wheelz of Dooom (Doomwheel) The dread Wheelz crush those caught 'neath their spikey-tracked engines of death! |
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1700 | 1700 | 425 | 1 | 6420 | 2000 | 100 | 75 | 72 | 34 | 46 | 297 | 50 | ||||||||||
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