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Cavalry & Chariots | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Empire Knights The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses. |
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850 | 850 | 213 | 60 | 6000 | 100 | 110 | 70 | 33 | 26 | 30 | 30 | 48 | ||||||||||
2 |
![]() ![]() Reiksguard Equipped with the best armour and weapons, Reiksguard deliver a powerful charge, then remain amongst the throng to continue fighting. |
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1150 | 1150 | 288 | 60 | 6480 | 100 | 120 | 75 | 33 | 34 | 31 | 40 | 62 | ||||||||||
3 |
![]() ![]() Knights of the Blazing Sun Well-armoured and resplendent, the Knights deliver a fierce and destructive charge. |
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1200 | 1200 | 300 | 60 | 6480 | 100 | 100 | 70 | 33 | 40 | 26 | 42 | 78 | ||||||||||
4 |
![]() ![]() Demigryph Knights More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines. |
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1400 | 1400 | 350 | 32 | 6720 | 100 | 125 | 75 | 33 | 40 | 38 | 60 | 60 | ||||||||||
5 |
![]() ![]() Demigryph Knights (Halberds) More stalwart and powerful than even the riders atop them, demigryphs deliver a monstrous charge into enemy battle lines. |
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1500 | 1500 | 375 | 32 | 6720 | 100 | 125 | 75 | 33 | 34 | 32 | 54 | 48 | ||||||||||
6 |
![]() ![]() Knights of the Everlasting Light (Empire Knights) The fire will always burn, just as the courage of this elite band of men will never be extinguished. |
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1000 | 1000 | 250 | 60 | 6000 | 800 | 110 | 70 | 31 | 26 | 30 | 30 | 48 | ||||||||||
7 |
![]() ![]() Knights of Morr (Empire Knights) The God of the Dead's chosen Knights provide a steady supply of settlers to populate His ethereal realm. |
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1100 | 1100 | 275 | 60 | 6000 | 100 | 110 | 70 | 33 | 26 | 30 | 30 | 48 | ||||||||||
8 |
![]() ![]() The Stubborn Bulls (Empire Knights - Greatswords) Fortunately, Ostland's dank, forest-clothed terrain produces elite warriors able to withstand the continual Ruinous incursions threatening the province. |
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1000 | 1000 | 250 | 60 | 6000 | 120 | 110 | 80 | 28 | 32 | 32 | 48 | 34 | ||||||||||
9 |
![]() ![]() The Royal Altdorf Gryphites (Demigryph Knights) Majesty and power personified, their devastating charge exemplifying their regal brilliance. |
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1850 | 1850 | 463 | 32 | 6720 | 100 | 125 | 85 | 33 | 43 | 41 | 54 | 48 | ||||||||||
10 |
![]() ![]() Zintler's Reiksguard (Reiksguard) Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake. |
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1350 | 1350 | 338 | 60 | 6480 | 100 | 120 | 85 | 33 | 43 | 39 | 40 | 62 | ||||||||||
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